Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JAIAudience Struct Referenceabstract

#include <JAIAudience.h>

+ Inheritance diagram for JAIAudience:

Public Member Functions

virtual ~JAIAudience ()
 
virtual JAIAudiblenewAudible (JGeometry::TVec3< f32 > const &, JAISoundID, JGeometry::TVec3< f32 > const *, u32)=0
 
virtual int getMaxChannels ()=0
 
virtual void deleteAudible (JAIAudible *)=0
 
virtual u32 calcPriority (JAIAudible *)=0
 
virtual void mixChannelOut (JASSoundParams const &, JAIAudible *, int)=0
 

Constructor & Destructor Documentation

◆ ~JAIAudience()

JAIAudience::~JAIAudience ( )
virtual

Member Function Documentation

◆ calcPriority()

virtual u32 JAIAudience::calcPriority ( JAIAudible )
pure virtual

Implemented in Z2Audience.

◆ deleteAudible()

virtual void JAIAudience::deleteAudible ( JAIAudible )
pure virtual

Implemented in Z2Audience.

◆ getMaxChannels()

virtual int JAIAudience::getMaxChannels ( )
pure virtual

Implemented in Z2Audience.

◆ mixChannelOut()

virtual void JAIAudience::mixChannelOut ( JASSoundParams const ,
JAIAudible ,
int   
)
pure virtual

Implemented in Z2Audience.

◆ newAudible()

virtual JAIAudible * JAIAudience::newAudible ( JGeometry::TVec3< f32 > const ,
JAISoundID  ,
JGeometry::TVec3< f32 > const ,
u32   
)
pure virtual

Implemented in Z2Audience.


The documentation for this struct was generated from the following files: