Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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obj_rw_class Class Reference

Wild Boar Roast. More...

#include <d_a_obj_rw.h>

+ Collaboration diagram for obj_rw_class:

Public Attributes

fopEn_enemy_c enemy
 
request_of_phase_process_class phase
 
J3DModelmodel
 
Z2CreatureEnemy sound
 
u32 shadowId
 
s16 field_0x660
 
s16 action
 
s16 mode
 
s16 field_0x666 [2]
 
s16 invulnerability_timer
 
f32 field_0x66c
 
s16 field_0x670
 
s16 field_0x672
 
s16 field_0x674
 
dCcD_Stts ccStts
 
dCcD_Sph ccSph [2]
 
dCcD_Cyl ccCyl [4]
 
dCcU_AtInfo atInfo
 
s8 field_0xe38
 
u8 HIOInit
 

Detailed Description

Wild Boar Roast.

Member Data Documentation

◆ action

s16 obj_rw_class::action

◆ atInfo

dCcU_AtInfo obj_rw_class::atInfo

◆ ccCyl

dCcD_Cyl obj_rw_class::ccCyl[4]

◆ ccSph

dCcD_Sph obj_rw_class::ccSph[2]

◆ ccStts

dCcD_Stts obj_rw_class::ccStts

◆ enemy

fopEn_enemy_c obj_rw_class::enemy

◆ field_0x660

s16 obj_rw_class::field_0x660

◆ field_0x666

s16 obj_rw_class::field_0x666[2]

◆ field_0x66c

f32 obj_rw_class::field_0x66c

◆ field_0x670

s16 obj_rw_class::field_0x670

◆ field_0x672

s16 obj_rw_class::field_0x672

◆ field_0x674

s16 obj_rw_class::field_0x674

◆ field_0xe38

s8 obj_rw_class::field_0xe38

◆ HIOInit

u8 obj_rw_class::HIOInit

◆ invulnerability_timer

s16 obj_rw_class::invulnerability_timer

◆ mode

s16 obj_rw_class::mode

◆ model

J3DModel* obj_rw_class::model

◆ phase

request_of_phase_process_class obj_rw_class::phase

◆ shadowId

u32 obj_rw_class::shadowId

◆ sound

Z2CreatureEnemy obj_rw_class::sound

The documentation for this class was generated from the following file: