Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUAudibleParam Struct Reference

#include <JAUAudibleParam.h>

Public Member Functions

f32 getDopplerPower () const
 

Public Attributes

union { 
 
   struct { 
 
      u16   f0 
 
      u16   f1 
 
   }   half 
 
   struct { 
 
      u8   b0_0: 4 
 
      u8   b0_4: 1 
 
      u8   b0_5: 1 
 
      u8   b0_6: 1 
 
      u8   b0_7: 1 
 
      u8   b1_0: 1 
 
      u8   b1_1: 1 
 
      u8   b1_2_7: 6 
 
      u8   b2 
 
      u8   b3 
 
   }   bytes 
 
   u32   raw 
 
field_0x0 
 

Member Function Documentation

◆ getDopplerPower()

f32 JAUAudibleParam::getDopplerPower ( ) const
inline

Member Data Documentation

◆ b0_0

u8 JAUAudibleParam::b0_0

◆ b0_4

u8 JAUAudibleParam::b0_4

◆ b0_5

u8 JAUAudibleParam::b0_5

◆ b0_6

u8 JAUAudibleParam::b0_6

◆ b0_7

u8 JAUAudibleParam::b0_7

◆ b1_0

u8 JAUAudibleParam::b1_0

◆ b1_1

u8 JAUAudibleParam::b1_1

◆ b1_2_7

u8 JAUAudibleParam::b1_2_7

◆ b2

u8 JAUAudibleParam::b2

◆ b3

u8 JAUAudibleParam::b3

◆ [struct]

struct { ... } JAUAudibleParam::bytes

◆ f0

u16 JAUAudibleParam::f0

◆ f1

u16 JAUAudibleParam::f1

◆ [union]

union { ... } JAUAudibleParam::field_0x0

◆ [struct]

struct { ... } JAUAudibleParam::half

◆ raw

u32 JAUAudibleParam::raw

The documentation for this struct was generated from the following file: