Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <JAUAudibleParam.h>
Public Member Functions | |
f32 | getDopplerPower () const |
Public Attributes | ||
union { | ||
struct { | ||
u16 f0 | ||
u16 f1 | ||
} half | ||
struct { | ||
u8 b0_0: 4 | ||
u8 b0_4: 1 | ||
u8 b0_5: 1 | ||
u8 b0_6: 1 | ||
u8 b0_7: 1 | ||
u8 b1_0: 1 | ||
u8 b1_1: 1 | ||
u8 b1_2_7: 6 | ||
u8 b2 | ||
u8 b3 | ||
} bytes | ||
u32 raw | ||
} | field_0x0 | |
|
inline |
u8 JAUAudibleParam::b0_0 |
u8 JAUAudibleParam::b0_4 |
u8 JAUAudibleParam::b0_5 |
u8 JAUAudibleParam::b0_6 |
u8 JAUAudibleParam::b0_7 |
u8 JAUAudibleParam::b1_0 |
u8 JAUAudibleParam::b1_1 |
u8 JAUAudibleParam::b1_2_7 |
u8 JAUAudibleParam::b2 |
u8 JAUAudibleParam::b3 |
struct { ... } JAUAudibleParam::bytes |
u16 JAUAudibleParam::f0 |
u16 JAUAudibleParam::f1 |
union { ... } JAUAudibleParam::field_0x0 |
struct { ... } JAUAudibleParam::half |
u32 JAUAudibleParam::raw |