Phantom Rider.
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#include <d_a_e_fk.h>
◆ Action()
void daE_FK_c::Action |
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◆ At_Check()
void daE_FK_c::At_Check |
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◆ AtChk()
◆ AttackAction()
void daE_FK_c::AttackAction |
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◆ checkViewArea()
void daE_FK_c::checkViewArea |
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◆ Create()
void daE_FK_c::Create |
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◆ CreateChk()
void daE_FK_c::CreateChk |
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◆ CreateHeap()
void daE_FK_c::CreateHeap |
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◆ ctrlJoint()
◆ DamageAction()
void daE_FK_c::DamageAction |
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◆ DamageChk()
void daE_FK_c::DamageChk |
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◆ DeathAction()
void daE_FK_c::DeathAction |
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◆ Delete()
void daE_FK_c::Delete |
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◆ Draw()
◆ Execute()
void daE_FK_c::Execute |
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◆ HsAngleSet()
void daE_FK_c::HsAngleSet |
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◆ initBodySph()
void daE_FK_c::initBodySph |
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◆ initSwordSph()
void daE_FK_c::initSwordSph |
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◆ OnAt()
◆ R_MoveAction()
void daE_FK_c::R_MoveAction |
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◆ RunAction()
void daE_FK_c::RunAction |
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◆ SetAnm()
◆ SetAnmSpeed()
void daE_FK_c::SetAnmSpeed |
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◆ setBaseMtx()
void daE_FK_c::setBaseMtx |
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◆ SetBodySph()
void daE_FK_c::SetBodySph |
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◆ setEfMtx()
void daE_FK_c::setEfMtx |
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◆ SetSwordSph()
void daE_FK_c::SetSwordSph |
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◆ SpeedChk()
void daE_FK_c::SpeedChk |
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◆ SpeedSet()
void daE_FK_c::SpeedSet |
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◆ StartAction()
void daE_FK_c::StartAction |
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◆ TgChk()
◆ TnNeckSet()
void daE_FK_c::TnNeckSet |
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◆ UpDown()
void daE_FK_c::UpDown |
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◆ Yazirushi()
void daE_FK_c::Yazirushi |
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◆ field_0x5ac
u8 daE_FK_c::field_0x5ac[0xf6c - 0x5ac] |
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The documentation for this class was generated from the following files: