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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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STRUCT_MENU Struct Reference

#include <DEMOWin.h>

+ Collaboration diagram for STRUCT_MENU:

Public Attributes

char * title
 
DEMOWindowhandle
 
DEMOWinMenuItemitems
 
s32 max_display_items
 
u32 flags
 
void(* cb_open )(DEMOWinMenu *, u32)
 
void(* cb_move )(DEMOWinMenu *, u32)
 
void(* cb_select )(DEMOWinMenu *, u32)
 
void(* cb_cancel )(DEMOWinMenu *, u32)
 
s32 num_display_items
 
s32 num_items
 
u32 max_str_len
 
s32 curr_pos
 
s32 display_pos
 

Member Data Documentation

◆ cb_cancel

void(* STRUCT_MENU::cb_cancel) (DEMOWinMenu *, u32)

◆ cb_move

void(* STRUCT_MENU::cb_move) (DEMOWinMenu *, u32)

◆ cb_open

void(* STRUCT_MENU::cb_open) (DEMOWinMenu *, u32)

◆ cb_select

void(* STRUCT_MENU::cb_select) (DEMOWinMenu *, u32)

◆ curr_pos

s32 STRUCT_MENU::curr_pos

◆ display_pos

s32 STRUCT_MENU::display_pos

◆ flags

u32 STRUCT_MENU::flags

◆ handle

DEMOWindow* STRUCT_MENU::handle

◆ items

DEMOWinMenuItem* STRUCT_MENU::items

◆ max_display_items

s32 STRUCT_MENU::max_display_items

◆ max_str_len

u32 STRUCT_MENU::max_str_len

◆ num_display_items

s32 STRUCT_MENU::num_display_items

◆ num_items

s32 STRUCT_MENU::num_items

◆ title

char* STRUCT_MENU::title

The documentation for this struct was generated from the following file: