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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <DEMOWin.h>
Public Attributes | |
char * | title |
DEMOWindow * | handle |
DEMOWinMenuItem * | items |
s32 | max_display_items |
u32 | flags |
void(* | cb_open )(DEMOWinMenu *, u32) |
void(* | cb_move )(DEMOWinMenu *, u32) |
void(* | cb_select )(DEMOWinMenu *, u32) |
void(* | cb_cancel )(DEMOWinMenu *, u32) |
s32 | num_display_items |
s32 | num_items |
u32 | max_str_len |
s32 | curr_pos |
s32 | display_pos |
void(* STRUCT_MENU::cb_cancel) (DEMOWinMenu *, u32) |
void(* STRUCT_MENU::cb_move) (DEMOWinMenu *, u32) |
void(* STRUCT_MENU::cb_open) (DEMOWinMenu *, u32) |
void(* STRUCT_MENU::cb_select) (DEMOWinMenu *, u32) |
s32 STRUCT_MENU::curr_pos |
s32 STRUCT_MENU::display_pos |
u32 STRUCT_MENU::flags |
DEMOWindow* STRUCT_MENU::handle |
DEMOWinMenuItem* STRUCT_MENU::items |
s32 STRUCT_MENU::max_display_items |
u32 STRUCT_MENU::max_str_len |
s32 STRUCT_MENU::num_display_items |
s32 STRUCT_MENU::num_items |
char* STRUCT_MENU::title |