Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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WPADMPStatus Struct Reference

#include <wpad.h>

+ Collaboration diagram for WPADMPStatus:

Public Attributes

u16 button
 
s16 accX
 
s16 accY
 
s16 accZ
 
DPDObject obj [WPAD_MAX_DPD_OBJECTS]
 
u8 dev
 
s8 err
 
union { 
 
   struct { 
 
      s16   fsAccX 
 
      s16   fsAccY 
 
      s16   fsAccZ 
 
      s8   fsStickX 
 
      s8   fsStickY 
 
   }   fs 
 
   struct { 
 
      u16   clButton 
 
      s16   clLStickX 
 
      s16   clLStickY 
 
      s16   clRStickX 
 
      s16   clRStickY 
 
      u8   clTriggerL 
 
      u8   clTriggerR 
 
   }   cl 
 
ext 
 
u8 stat
 
u8 reserved
 
s16 pitch
 
s16 yaw
 
s16 roll
 

Member Data Documentation

◆ accX

s16 WPADMPStatus::accX

◆ accY

s16 WPADMPStatus::accY

◆ accZ

s16 WPADMPStatus::accZ

◆ button

u16 WPADMPStatus::button

◆ [struct]

struct { ... } WPADMPStatus::cl

◆ clButton

u16 WPADMPStatus::clButton

◆ clLStickX

s16 WPADMPStatus::clLStickX

◆ clLStickY

s16 WPADMPStatus::clLStickY

◆ clRStickX

s16 WPADMPStatus::clRStickX

◆ clRStickY

s16 WPADMPStatus::clRStickY

◆ clTriggerL

u8 WPADMPStatus::clTriggerL

◆ clTriggerR

u8 WPADMPStatus::clTriggerR

◆ dev

u8 WPADMPStatus::dev

◆ err

s8 WPADMPStatus::err

◆ [union]

union { ... } WPADMPStatus::ext

◆ [struct]

struct { ... } WPADMPStatus::fs

◆ fsAccX

s16 WPADMPStatus::fsAccX

◆ fsAccY

s16 WPADMPStatus::fsAccY

◆ fsAccZ

s16 WPADMPStatus::fsAccZ

◆ fsStickX

s8 WPADMPStatus::fsStickX

◆ fsStickY

s8 WPADMPStatus::fsStickY

◆ obj

DPDObject WPADMPStatus::obj[WPAD_MAX_DPD_OBJECTS]

◆ pitch

s16 WPADMPStatus::pitch

◆ reserved

u8 WPADMPStatus::reserved

◆ roll

s16 WPADMPStatus::roll

◆ stat

u8 WPADMPStatus::stat

◆ yaw

s16 WPADMPStatus::yaw

The documentation for this struct was generated from the following file: