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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Water Wheel/Gear. More...
#include <d_a_obj_kwheel00.h>
Inheritance diagram for daObjKWheel00_c:
Collaboration diagram for daObjKWheel00_c:Public Types | |
| enum | Type_e { TYPE_LARGE_GOLD , TYPE_SMALL_PLATINUM } |
Public Member Functions | |
| daObjKWheel00_c () | |
| ~daObjKWheel00_c () | |
| int | create1st () |
| void | setMtx () |
| int | CreateHeap () |
| int | Create () |
| int | Execute (Mtx **) |
| int | Draw () |
| int | Delete () |
| bool | eventStart () |
| int | getSwNo () |
| u32 | getType () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Public Member Functions inherited from dEvLib_callback_c | |
| dEvLib_callback_c (fopAc_ac_c *param_0) | |
| bool | eventUpdate () |
| bool | setEvent (int, int, int) |
| void | orderEvent (int, int, int) |
| bool | setAction (action_class< dEvLib_callback_c > *) |
| bool | initAction () |
| bool | executeAction () |
| bool | initStart () |
| bool | executeStart () |
| bool | initRun () |
| bool | executeRun () |
| virtual | ~dEvLib_callback_c () |
| virtual bool | eventRun () |
| virtual bool | eventEnd () |
Private Types | |
| enum | QuadrantalAngle_e { DEG_INVALID = -1 , DEG_0 , DEG_90 , DEG_180 , DEG_270 , DEG_MAX } |
Private Member Functions | |
| u32 | getArg0 () |
| s32 | getEvent () |
Water Wheel/Gear.
Lakebed temple water wheels/gears without clawshot targets. There are two types: 1.) Larger gold-colored ones that are completely solid and lie near the end of the long axle 2.) Smaller dark-colored ones where the largest gear teeth are grated and lie centered on a short axle (seen on bridges to/from central room)
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Reimplemented from dBgS_MoveBgActor.
| int daObjKWheel00_c::create1st | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dEvLib_callback_c.
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Reimplemented from dBgS_MoveBgActor.
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| void daObjKWheel00_c::setMtx | ( | ) |
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