Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Boss Door (Unused?) More...
#include <d_a_door_boss.h>
Public Types | |
enum | Action { ACT_WAIT , ACT_CLOSE_WAIT , ACT_OPEN , ACT_END } |
Public Member Functions | |
char * | getArcName () |
char * | getBmd () |
char * | getDzb () |
char * | getBmd2 () |
J3DModelData * | getDoorModelData () |
int | CreateHeap () |
void | calcMtx () |
int | CreateInit () |
cPhs__Step | create () |
int | getDemoAction () |
void | demoProc () |
void | calcGoal (cXyz *, int) |
void | smokeInit () |
BOOL | checkArea () |
BOOL | checkFront () |
BOOL | checkOpen () |
BOOL | actionWait () |
BOOL | actionCloseWait () |
BOOL | actionOpen () |
BOOL | actionEnd () |
int | execute () |
BOOL | checkDraw () |
int | draw () |
int | Delete () |
void | setAction (u8 i_action) |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Boss Door (Unused?)
The door that leads to the boss room.
BOOL daBdoor_c::actionCloseWait | ( | ) |
BOOL daBdoor_c::actionEnd | ( | ) |
BOOL daBdoor_c::actionOpen | ( | ) |
BOOL daBdoor_c::actionWait | ( | ) |
void daBdoor_c::calcMtx | ( | ) |
BOOL daBdoor_c::checkArea | ( | ) |
BOOL daBdoor_c::checkDraw | ( | ) |
BOOL daBdoor_c::checkFront | ( | ) |
BOOL daBdoor_c::checkOpen | ( | ) |
cPhs__Step daBdoor_c::create | ( | ) |
int daBdoor_c::CreateHeap | ( | ) |
int daBdoor_c::CreateInit | ( | ) |
int daBdoor_c::Delete | ( | ) |
void daBdoor_c::demoProc | ( | ) |
int daBdoor_c::draw | ( | ) |
int daBdoor_c::execute | ( | ) |
char * daBdoor_c::getArcName | ( | ) |
char * daBdoor_c::getBmd | ( | ) |
char * daBdoor_c::getBmd2 | ( | ) |
int daBdoor_c::getDemoAction | ( | ) |
J3DModelData * daBdoor_c::getDoorModelData | ( | ) |
char * daBdoor_c::getDzb | ( | ) |
void daBdoor_c::smokeInit | ( | ) |
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