Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcKasiKyu_c Class Reference

Kili. More...

#include <d_a_npc_kasi_kyu.h>

+ Inheritance diagram for daNpcKasiKyu_c:
+ Collaboration diagram for daNpcKasiKyu_c:

Public Member Functions

 daNpcKasiKyu_c ()
 
 ~daNpcKasiKyu_c ()
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void setParam ()
 
void main ()
 
void setAttnPos ()
 
bool setMotionAnm (int, f32)
 
void setMotion (int, f32, int)
 
bool drawDbgInfo ()
 
void reset ()
 
void playMotion ()
 
void playMotionAnmLoop (daNpcF_c::daNpcF_anmPlayData ***)
 
void setAction (int(daNpcKasiKyu_c::*)(int))
 
void setLookMode (int)
 
void lookat ()
 
void step (s16, int)
 
void chkFindPlayer ()
 
void wait (int)
 
void fear (int)
 
void srchWolfTag ()
 
void _srch_escape_tag (void *, void *)
 
void getWolfPathNearIdx ()
 
void chace_st (int)
 
void chace (int)
 
void getChacePos ()
 
void turn_link (int)
 
void turn_home (int)
 
void turn_center (int)
 
void talk_dummy (int)
 
void kya (int)
 
void kya2 (int)
 
void kya_stop (int)
 
void iyan (int)
 
void iyan_look (int)
 
void turn_hana (int)
 
void escape (int)
 
void wait_dummy (int)
 
void cheer (int)
 
void _turn_to_link (s16)
 
void _turn_pos (cXyz const &, s16)
 
void actor_front_check (fopAc_ac_c *)
 
void _getOffset (cXyz const &, cXyz &)
 
void adjustShapeAngle ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mEvtSeqList [12]
 
static u8 mTargetTag [4]
 
static u8 mTargetTagDist [4]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0x146c - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Kili.

Constructor & Destructor Documentation

◆ daNpcKasiKyu_c()

daNpcKasiKyu_c::daNpcKasiKyu_c ( )

◆ ~daNpcKasiKyu_c()

daNpcKasiKyu_c::~daNpcKasiKyu_c ( )

Member Function Documentation

◆ _getOffset()

void daNpcKasiKyu_c::_getOffset ( cXyz const param_0,
cXyz param_1 
)

◆ _srch_escape_tag()

void daNpcKasiKyu_c::_srch_escape_tag ( void param_0,
void param_1 
)

◆ _turn_pos()

void daNpcKasiKyu_c::_turn_pos ( cXyz const param_0,
s16  param_1 
)

◆ _turn_to_link()

void daNpcKasiKyu_c::_turn_to_link ( s16  param_0)

◆ actor_front_check()

void daNpcKasiKyu_c::actor_front_check ( fopAc_ac_c param_0)

◆ adjustShapeAngle()

void daNpcKasiKyu_c::adjustShapeAngle ( )

◆ chace()

void daNpcKasiKyu_c::chace ( int  param_0)

◆ chace_st()

void daNpcKasiKyu_c::chace_st ( int  param_0)

◆ cheer()

void daNpcKasiKyu_c::cheer ( int  param_0)

◆ chkFindPlayer()

void daNpcKasiKyu_c::chkFindPlayer ( )

◆ Create()

void daNpcKasiKyu_c::Create ( )

◆ CreateHeap()

void daNpcKasiKyu_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcKasiKyu_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlJoint()

void daNpcKasiKyu_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daNpcKasiKyu_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcKasiKyu_c::Delete ( )

◆ Draw()

void daNpcKasiKyu_c::Draw ( )

◆ drawDbgInfo()

bool daNpcKasiKyu_c::drawDbgInfo ( )

◆ escape()

void daNpcKasiKyu_c::escape ( int  param_0)

◆ Execute()

void daNpcKasiKyu_c::Execute ( )

◆ fear()

void daNpcKasiKyu_c::fear ( int  param_0)

◆ getChacePos()

void daNpcKasiKyu_c::getChacePos ( )

◆ getWolfPathNearIdx()

void daNpcKasiKyu_c::getWolfPathNearIdx ( )

◆ iyan()

void daNpcKasiKyu_c::iyan ( int  param_0)

◆ iyan_look()

void daNpcKasiKyu_c::iyan_look ( int  param_0)

◆ kya()

void daNpcKasiKyu_c::kya ( int  param_0)

◆ kya2()

void daNpcKasiKyu_c::kya2 ( int  param_0)

◆ kya_stop()

void daNpcKasiKyu_c::kya_stop ( int  param_0)

◆ lookat()

void daNpcKasiKyu_c::lookat ( )

◆ main()

void daNpcKasiKyu_c::main ( )

◆ playMotion()

void daNpcKasiKyu_c::playMotion ( )

◆ playMotionAnmLoop()

void daNpcKasiKyu_c::playMotionAnmLoop ( daNpcF_c::daNpcF_anmPlayData ***  param_0)

◆ reset()

void daNpcKasiKyu_c::reset ( )

◆ setAction()

void daNpcKasiKyu_c::setAction ( int(daNpcKasiKyu_c::*)(int param_0)

◆ setAttnPos()

void daNpcKasiKyu_c::setAttnPos ( )

◆ setLookMode()

void daNpcKasiKyu_c::setLookMode ( int  param_0)

◆ setMotion()

void daNpcKasiKyu_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcKasiKyu_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setParam()

void daNpcKasiKyu_c::setParam ( )

◆ srchWolfTag()

void daNpcKasiKyu_c::srchWolfTag ( )

◆ step()

void daNpcKasiKyu_c::step ( s16  param_0,
int  param_1 
)

◆ talk_dummy()

void daNpcKasiKyu_c::talk_dummy ( int  param_0)

◆ turn_center()

void daNpcKasiKyu_c::turn_center ( int  param_0)

◆ turn_hana()

void daNpcKasiKyu_c::turn_hana ( int  param_0)

◆ turn_home()

void daNpcKasiKyu_c::turn_home ( int  param_0)

◆ turn_link()

void daNpcKasiKyu_c::turn_link ( int  param_0)

◆ wait()

void daNpcKasiKyu_c::wait ( int  param_0)

◆ wait_dummy()

void daNpcKasiKyu_c::wait_dummy ( int  param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcKasiKyu_c::field_0x568[0x146c - 0x568]
private

◆ mEvtSeqList

SECTION_DATA u8 daNpcKasiKyu_c::mEvtSeqList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ mTargetTag

u8 daNpcKasiKyu_c::mTargetTag
static

◆ mTargetTagDist

u8 daNpcKasiKyu_c::mTargetTagDist
static

The documentation for this class was generated from the following files: