#include <Z2SoundStarter.h>
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| | Z2SoundStarter (bool setInstance) |
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| void | setPortData (JAISoundHandle *handlePtr, u32 portNum, u16 data, s8 childIndex) |
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| u16 | getPortData (JAISoundHandle *handlePtr, u32 portNum, s8 childIndex) |
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| virtual | ~Z2SoundStarter () |
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| virtual bool | startSound (JAISoundID soundID, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr) |
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| virtual bool | startSound (JAISoundID soundID, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr, u32 mapinfo, f32 fxMix, f32 pitch, f32 volume, f32 pan, f32 dolby, u32 moveSteps) |
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◆ Z2SoundStarter()
| Z2SoundStarter::Z2SoundStarter |
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bool | setInstance | ) |
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◆ ~Z2SoundStarter()
| virtual Z2SoundStarter::~Z2SoundStarter |
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inlinevirtual |
◆ getPortData()
| u16 Z2SoundStarter::getPortData |
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JAISoundHandle * | handlePtr, |
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u32 | portNum, |
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s8 | childIndex ) |
◆ setPortData()
| void Z2SoundStarter::setPortData |
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JAISoundHandle * | handlePtr, |
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u32 | portNum, |
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u16 | data, |
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s8 | childIndex ) |
◆ startSound() [1/2]
| bool Z2SoundStarter::startSound |
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JAISoundID | soundID, |
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JAISoundHandle * | handlePtr, |
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const JGeometry::TVec3< f32 > * | posPtr ) |
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virtual |
◆ startSound() [2/2]
| bool Z2SoundStarter::startSound |
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JAISoundID | soundID, |
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JAISoundHandle * | handlePtr, |
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const JGeometry::TVec3< f32 > * | posPtr, |
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u32 | mapinfo, |
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f32 | fxMix, |
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f32 | pitch, |
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f32 | volume, |
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f32 | pan, |
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f32 | dolby, |
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u32 | moveSteps ) |
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virtual |
The documentation for this struct was generated from the following files: