Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SoundStarter Struct Reference

#include <Z2SoundStarter.h>

+ Inheritance diagram for Z2SoundStarter:
+ Collaboration diagram for Z2SoundStarter:

Public Member Functions

 Z2SoundStarter (bool setInstance)
 
void setPortData (JAISoundHandle *handlePtr, u32 portNum, u16 data, s8 childIndex)
 
u16 getPortData (JAISoundHandle *handlePtr, u32 portNum, s8 childIndex)
 
virtual ~Z2SoundStarter ()
 
virtual bool startSound (JAISoundID soundID, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr)
 
virtual bool startSound (JAISoundID soundID, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr, u32 mapinfo, f32 fxMix, f32 pitch, f32 volume, f32 pan, f32 dolby, u32 moveSteps)
 

Constructor & Destructor Documentation

◆ Z2SoundStarter()

Z2SoundStarter::Z2SoundStarter ( bool setInstance)

◆ ~Z2SoundStarter()

virtual Z2SoundStarter::~Z2SoundStarter ( )
inlinevirtual

Member Function Documentation

◆ getPortData()

u16 Z2SoundStarter::getPortData ( JAISoundHandle * handlePtr,
u32 portNum,
s8 childIndex )

◆ setPortData()

void Z2SoundStarter::setPortData ( JAISoundHandle * handlePtr,
u32 portNum,
u16 data,
s8 childIndex )

◆ startSound() [1/2]

bool Z2SoundStarter::startSound ( JAISoundID soundID,
JAISoundHandle * handlePtr,
const JGeometry::TVec3< f32 > * posPtr )
virtual

◆ startSound() [2/2]

bool Z2SoundStarter::startSound ( JAISoundID soundID,
JAISoundHandle * handlePtr,
const JGeometry::TVec3< f32 > * posPtr,
u32 mapinfo,
f32 fxMix,
f32 pitch,
f32 volume,
f32 pan,
f32 dolby,
u32 moveSteps )
virtual

The documentation for this struct was generated from the following files: