Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::FixedPositionData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::FixedPositionData:

Public Attributes

int field_0x00
 
s32 field_0x04
 
f32 field_0x08
 
f32 field_0x0c
 
cXyz field_0x10
 
cXyz field_0x1c
 
u8 field_0x28
 
int field_0x2c
 
int field_0x30
 

Member Data Documentation

◆ field_0x00

int dCamera_c::FixedPositionData::field_0x00

◆ field_0x04

s32 dCamera_c::FixedPositionData::field_0x04

◆ field_0x08

f32 dCamera_c::FixedPositionData::field_0x08

◆ field_0x0c

f32 dCamera_c::FixedPositionData::field_0x0c

◆ field_0x10

cXyz dCamera_c::FixedPositionData::field_0x10

◆ field_0x1c

cXyz dCamera_c::FixedPositionData::field_0x1c

◆ field_0x28

u8 dCamera_c::FixedPositionData::field_0x28

◆ field_0x2c

int dCamera_c::FixedPositionData::field_0x2c

◆ field_0x30

int dCamera_c::FixedPositionData::field_0x30

The documentation for this struct was generated from the following file: