Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::ArcResourceLink Class Reference

#include <arcResourceAccessor.h>

+ Collaboration diagram for nw4hbm::lyt::ArcResourceLink:

Public Member Functions

 ArcResourceLink ()
 
bool Set (void *archiveStart, const char *resRootDirectory)
 
char * GetResRootDir ()
 
ARCHandleGetArcHandle ()
 

Public Attributes

ut::LinkListNode mLink
 

Protected Attributes

ARCHandle mArcHandle
 
char mResRootDir [RESOURCE_NAME_MAX]
 

Constructor & Destructor Documentation

◆ ArcResourceLink()

nw4hbm::lyt::ArcResourceLink::ArcResourceLink ( )
inline

Member Function Documentation

◆ GetArcHandle()

ARCHandle * nw4hbm::lyt::ArcResourceLink::GetArcHandle ( )
inline

◆ GetResRootDir()

char * nw4hbm::lyt::ArcResourceLink::GetResRootDir ( )
inline

◆ Set()

bool nw4hbm::lyt::ArcResourceLink::Set ( void * archiveStart,
const char * resRootDirectory )

Member Data Documentation

◆ mArcHandle

ARCHandle nw4hbm::lyt::ArcResourceLink::mArcHandle
protected

◆ mLink

ut::LinkListNode nw4hbm::lyt::ArcResourceLink::mLink

◆ mResRootDir

char nw4hbm::lyt::ArcResourceLink::mResRootDir[RESOURCE_NAME_MAX]
protected

The documentation for this class was generated from the following files: