Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_s_play.h>
Public Member Functions | |
s8 | calcPauseTimer () |
bool | resetGame () |
void | offReset () |
Static Public Member Functions | |
static bool | isPause () |
static void | setPauseTimer (s8 time) |
Public Attributes | |
request_of_phase_process_class | field_0x1c4 |
mDoDvdThd_toMainRam_c * | sceneCommand |
mDoDvdThd_mountXArchive_c * | field_0x1d0 |
u8 | field_0x1d4 |
Public Attributes inherited from scene_class | |
process_node_class | mBase |
process_method_class * | mpMtd |
scene_tag_class | mScnTg |
Static Public Attributes | |
static s8 | pauseTimer |
static s8 | nextPauseTimer |
s8 dScnPly_c::calcPauseTimer | ( | ) |
void dScnPly_c::offReset | ( | ) |
bool dScnPly_c::resetGame | ( | ) |
request_of_phase_process_class dScnPly_c::field_0x1c4 |
mDoDvdThd_mountXArchive_c* dScnPly_c::field_0x1d0 |
u8 dScnPly_c::field_0x1d4 |
|
static |
|
static |
mDoDvdThd_toMainRam_c* dScnPly_c::sceneCommand |