Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dScnPly_c Class Reference

#include <d_s_play.h>

+ Inheritance diagram for dScnPly_c:
+ Collaboration diagram for dScnPly_c:

Public Member Functions

s8 calcPauseTimer ()
 
bool resetGame ()
 
void offReset ()
 

Static Public Member Functions

static s8 isPause ()
 
static s8 isPause ()
 
static void setPauseTimer (s8 time)
 

Public Attributes

request_of_phase_process_class field_0x1c4
 
mDoDvdThd_toMainRam_csceneCommand
 
mDoDvdThd_mountXArchive_cfield_0x1d0
 
u8 field_0x1d4
 
- Public Attributes inherited from scene_class
process_node_class base
 
scene_method_classsubmethod
 
scene_tag_class scene_tag
 

Static Public Attributes

static s8 pauseTimer
 
static s8 nextPauseTimer
 

Member Function Documentation

◆ calcPauseTimer()

s8 dScnPly_c::calcPauseTimer ( )

◆ isPause() [1/2]

static s8 dScnPly_c::isPause ( )
inlinestatic

◆ isPause() [2/2]

static s8 dScnPly_c::isPause ( )
inlinestatic

◆ offReset()

void dScnPly_c::offReset ( )

◆ resetGame()

bool dScnPly_c::resetGame ( )

◆ setPauseTimer()

static void dScnPly_c::setPauseTimer ( s8 time)
inlinestatic

Member Data Documentation

◆ field_0x1c4

request_of_phase_process_class dScnPly_c::field_0x1c4

◆ field_0x1d0

mDoDvdThd_mountXArchive_c* dScnPly_c::field_0x1d0

◆ field_0x1d4

u8 dScnPly_c::field_0x1d4

◆ nextPauseTimer

s8 dScnPly_c::nextPauseTimer
static

◆ pauseTimer

s8 dScnPly_c::pauseTimer
static

◆ sceneCommand

mDoDvdThd_toMainRam_c* dScnPly_c::sceneCommand

The documentation for this class was generated from the following files: