#include <d_s_play.h>
◆ calcPauseTimer()
s8 dScnPly_c::calcPauseTimer |
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◆ isPause()
static bool dScnPly_c::isPause |
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inlinestatic |
◆ offReset()
void dScnPly_c::offReset |
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◆ resetGame()
bool dScnPly_c::resetGame |
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◆ setPauseTimer()
static void dScnPly_c::setPauseTimer |
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s8 | time | ) |
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inlinestatic |
◆ field_0x1c4
◆ field_0x1d0
◆ field_0x1d4
u8 dScnPly_c::field_0x1d4 |
◆ nextPauseTimer
s8 dScnPly_c::nextPauseTimer |
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static |
◆ pauseTimer
◆ sceneCommand
The documentation for this class was generated from the following files: