Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dScnPly_c Class Reference

#include <d_s_play.h>

+ Inheritance diagram for dScnPly_c:
+ Collaboration diagram for dScnPly_c:

Public Member Functions

s8 calcPauseTimer ()
 
bool resetGame ()
 
void offReset ()
 

Static Public Member Functions

static bool isPause ()
 
static void setPauseTimer (s8 time)
 

Public Attributes

request_of_phase_process_class field_0x1c4
 
mDoDvdThd_toMainRam_csceneCommand
 
mDoDvdThd_mountXArchive_cfield_0x1d0
 
u8 field_0x1d4
 
- Public Attributes inherited from scene_class
process_node_class mBase
 
process_method_classmpMtd
 
scene_tag_class mScnTg
 

Static Public Attributes

static s8 pauseTimer
 
static s8 nextPauseTimer
 

Member Function Documentation

◆ calcPauseTimer()

s8 dScnPly_c::calcPauseTimer ( )

◆ isPause()

static bool dScnPly_c::isPause ( )
inlinestatic

◆ offReset()

void dScnPly_c::offReset ( )

◆ resetGame()

bool dScnPly_c::resetGame ( )

◆ setPauseTimer()

static void dScnPly_c::setPauseTimer ( s8  time)
inlinestatic

Member Data Documentation

◆ field_0x1c4

request_of_phase_process_class dScnPly_c::field_0x1c4

◆ field_0x1d0

mDoDvdThd_mountXArchive_c* dScnPly_c::field_0x1d0

◆ field_0x1d4

u8 dScnPly_c::field_0x1d4

◆ nextPauseTimer

s8 dScnPly_c::nextPauseTimer
static

◆ pauseTimer

s8 dScnPly_c::pauseTimer
static

◆ sceneCommand

mDoDvdThd_toMainRam_c* dScnPly_c::sceneCommand

The documentation for this class was generated from the following files: