Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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City in the Sky Propeller. More...
#include <d_a_obj_lv7PropellerY.h>
Public Member Functions | |
void | setBaseMtx () |
void | CreateHeap () |
void | create () |
void | Execute (f32(**)[3][4]) |
void | procMain () |
void | init_modeMoveWait () |
void | modeMoveWait () |
void | init_modeMove () |
void | modeMove () |
void | init_modeWait () |
void | modeWait () |
void | init_modeMove2 () |
void | modeMove2 () |
void | init_modeStop () |
void | modeStop () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x5c8 - 0x568] |
City in the Sky Propeller.
void daPropY_c::create | ( | ) |
void daPropY_c::CreateHeap | ( | ) |
void daPropY_c::Delete | ( | ) |
void daPropY_c::Draw | ( | ) |
void daPropY_c::init_modeMove | ( | ) |
void daPropY_c::init_modeMove2 | ( | ) |
void daPropY_c::init_modeMoveWait | ( | ) |
void daPropY_c::init_modeStop | ( | ) |
void daPropY_c::init_modeWait | ( | ) |
void daPropY_c::modeMove | ( | ) |
void daPropY_c::modeMove2 | ( | ) |
void daPropY_c::modeMoveWait | ( | ) |
void daPropY_c::modeStop | ( | ) |
void daPropY_c::modeWait | ( | ) |
void daPropY_c::procMain | ( | ) |
void daPropY_c::setBaseMtx | ( | ) |
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private |