Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::GetItemData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::GetItemData:

Public Attributes

u8 field_0x0 [4]
 
int mTimer
 
int field_0x8
 
fopAc_ac_cmRelActor
 
fpc_ProcID mRelActorID
 
f32mCurvePoints
 
int field_0x18
 
cXyz mStartCenter
 
cXyz mStartEye
 
u8 field_0x34 [8]
 
cSGlobe field_0x3c
 
cXyz field_0x44
 
cXyz field_0x50
 
u8 field_0x5C [8]
 
cSGlobe field_0x64
 

Member Data Documentation

◆ field_0x0

u8 dCamera_c::GetItemData::field_0x0[4]

◆ field_0x18

int dCamera_c::GetItemData::field_0x18

◆ field_0x34

u8 dCamera_c::GetItemData::field_0x34[8]

◆ field_0x3c

cSGlobe dCamera_c::GetItemData::field_0x3c

◆ field_0x44

cXyz dCamera_c::GetItemData::field_0x44

◆ field_0x50

cXyz dCamera_c::GetItemData::field_0x50

◆ field_0x5C

u8 dCamera_c::GetItemData::field_0x5C[8]

◆ field_0x64

cSGlobe dCamera_c::GetItemData::field_0x64

◆ field_0x8

int dCamera_c::GetItemData::field_0x8

◆ mCurvePoints

f32* dCamera_c::GetItemData::mCurvePoints

◆ mRelActor

fopAc_ac_c* dCamera_c::GetItemData::mRelActor

◆ mRelActorID

fpc_ProcID dCamera_c::GetItemData::mRelActorID

◆ mStartCenter

cXyz dCamera_c::GetItemData::mStartCenter

◆ mStartEye

cXyz dCamera_c::GetItemData::mStartEye

◆ mTimer

int dCamera_c::GetItemData::mTimer

The documentation for this struct was generated from the following file: