Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Mini Boss Door. More...
#include <d_a_door_mbossL1.h>
Public Types | |
enum | DoorType { DOOR_TYPE_0 , DOOR_TYPE_1 , DOOR_TYPE_2 } |
enum | ActionType { ACTION_INIT , ACTION_START_DEMO , ACTION_WAIT , ACTION_CLOSE_WAIT , ACTION_OPEN , ACTION_DEMO , ACTION_STOP_CLOSE } |
typedef int(daMBdoorL1_c::* | actionFunc) () |
Mini Boss Door.
Multi-purpose door actor. This actor is used for mini boss doors in the game.
int daMBdoorL1_c::actionCloseWait | ( | ) |
int daMBdoorL1_c::actionDemo | ( | ) |
int daMBdoorL1_c::actionInit | ( | ) |
int daMBdoorL1_c::actionOpen | ( | ) |
int daMBdoorL1_c::actionStartDemo | ( | ) |
int daMBdoorL1_c::actionStopClose | ( | ) |
int daMBdoorL1_c::actionWait | ( | ) |
int daMBdoorL1_c::adjustmentProc | ( | ) |
void daMBdoorL1_c::calcMtx | ( | ) |
int daMBdoorL1_c::checkArea | ( | ) |
int daMBdoorL1_c::checkBackKey | ( | ) |
int daMBdoorL1_c::checkBackStop | ( | ) |
int daMBdoorL1_c::checkBackSw | ( | ) |
int daMBdoorL1_c::checkFront | ( | ) |
int daMBdoorL1_c::checkFrontKey | ( | ) |
int daMBdoorL1_c::checkFrontStop | ( | ) |
int daMBdoorL1_c::checkFrontSw | ( | ) |
int daMBdoorL1_c::checkMakeKey | ( | ) |
int daMBdoorL1_c::checkMakeStop | ( | ) |
int daMBdoorL1_c::checkMBossRoom | ( | ) |
int daMBdoorL1_c::checkOpen | ( | ) |
int daMBdoorL1_c::checkStopClose | ( | ) |
int daMBdoorL1_c::checkStopOpen | ( | ) |
int daMBdoorL1_c::closeEnd | ( | ) |
int daMBdoorL1_c::closeInit | ( | ) |
int daMBdoorL1_c::closeProc | ( | ) |
int daMBdoorL1_c::create | ( | ) |
int daMBdoorL1_c::CreateHeap | ( | ) |
int daMBdoorL1_c::CreateInit | ( | ) |
int daMBdoorL1_c::createKey | ( | ) |
int daMBdoorL1_c::Delete | ( | ) |
void daMBdoorL1_c::demoProc | ( | ) |
int daMBdoorL1_c::draw | ( | ) |
void daMBdoorL1_c::draw_sub0 | ( | ) |
void daMBdoorL1_c::draw_sub1 | ( | ) |
int daMBdoorL1_c::execute | ( | ) |
char * daMBdoorL1_c::getAlwaysArcName | ( | ) |
char * daMBdoorL1_c::getAnmArcName | ( | ) |
char * daMBdoorL1_c::getArcName | ( | ) |
char * daMBdoorL1_c::getBmd | ( | ) |
char * daMBdoorL1_c::getBtk | ( | ) |
char * daMBdoorL1_c::getCloseAnm | ( | ) |
int daMBdoorL1_c::getDemoAction | ( | ) |
J3DModelData * daMBdoorL1_c::getDoorModelData | ( | ) |
int daMBdoorL1_c::getDoorType | ( | ) |
char * daMBdoorL1_c::getDzb | ( | ) |
char * daMBdoorL1_c::getOpenAnm | ( | ) |
int daMBdoorL1_c::openEnd | ( | ) |
int daMBdoorL1_c::openInit | ( | ) |
int daMBdoorL1_c::openProc | ( | ) |
int daMBdoorL1_c::setAngle | ( | ) |
void daMBdoorL1_c::setAngleQuickly | ( | ) |
void daMBdoorL1_c::setPos | ( | ) |
void daMBdoorL1_c::smokeInit2 | ( | ) |
int daMBdoorL1_c::startDemoEnd | ( | ) |
int daMBdoorL1_c::unlock | ( | ) |
int daMBdoorL1_c::unlockInit | ( | ) |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |