#include <Z2Creature.h>
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| Z2SoundObjBeeGroup () |
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void | init (Vec *, u8) |
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void | playBeeGroupSound (JAISoundID, u8) |
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| Z2SoundObjBase () |
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| ~Z2SoundObjBase () |
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void | deleteObject () |
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Z2SoundHandlePool * | startCollisionSE (u32, u32, Z2SoundObjBase *) |
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bool | isAlive () const |
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void | setSoundStarter (Z2SoundStarter *i_soundStarter) |
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virtual void | framework (u32, s8) |
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virtual void | dispose () |
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virtual bool | stopOK (Z2SoundHandlePool &pool) |
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virtual Z2SoundHandlePool * | startSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startLevelSound (JAISoundID, u32, s8) |
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Public Member Functions inherited from Z2SoundHandles |
| Z2SoundHandles () |
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| ~Z2SoundHandles () |
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void | initHandlesPool (u8 pNumHandles) |
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void | deleteHandlesPool () |
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Z2SoundHandlePool * | getFreeHandle () |
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Z2SoundHandlePool * | getLowPrioSound (JAISoundID pSoundId) |
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bool | isActive () const |
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Z2SoundHandlePool * | getHandleSoundID (JAISoundID pSoundId) |
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Z2SoundHandlePool * | getHandleUserData (u32 pUserData) |
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void | stopAllSounds (u32 fadeout) |
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void | stopSound (JAISoundID soundID, u32 param_1) |
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void | setPos (const JGeometry::TVec3< f32 > &pos) |
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int | getNumHandles () const |
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Z2SoundHandlePool * | getHandle (int index) |
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◆ Z2SoundObjBeeGroup()
Z2SoundObjBeeGroup::Z2SoundObjBeeGroup |
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◆ init()
void Z2SoundObjBeeGroup::init |
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Vec * |
param_0, |
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u8 |
param_1 |
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virtual |
◆ playBeeGroupSound()
The documentation for this class was generated from the following files: