Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Destruction Furniture. More...
#include <d_a_obj_hakai_ftr.h>
Public Member Functions | |
daObjHFtr_c () | |
~daObjHFtr_c () | |
void | createHeap () |
void | create () |
void | Delete () |
void | draw () |
void | execute () |
void | init () |
void | setModelMtx () |
void | chkHit () |
void | callEmt () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | s_CcDCyl [68] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x860 - 0x568] |
Destruction Furniture.
daObjHFtr_c::daObjHFtr_c | ( | ) |
daObjHFtr_c::~daObjHFtr_c | ( | ) |
void daObjHFtr_c::callEmt | ( | ) |
void daObjHFtr_c::chkHit | ( | ) |
void daObjHFtr_c::create | ( | ) |
void daObjHFtr_c::createHeap | ( | ) |
void daObjHFtr_c::Delete | ( | ) |
void daObjHFtr_c::draw | ( | ) |
void daObjHFtr_c::execute | ( | ) |
void daObjHFtr_c::init | ( | ) |
void daObjHFtr_c::setModelMtx | ( | ) |
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private |
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static |