Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Squirrel (Talking, Ordon Village) More...
#include <d_a_npc_sq.h>
Public Types | |
enum | Action { ACT_NORMAL } |
Squirrel (Talking, Ordon Village)
u8 npc_sq_class::field_0x5b6[2] |
cXyz npc_sq_class::field_0x608 |
u8 npc_sq_class::field_0x614[4] |
u8 npc_sq_class::field_0x638[4] |
dBgS_ObjAcch npc_sq_class::mAcch |
dBgS_AcchCir npc_sq_class::mAcchCir |
s16 npc_sq_class::mAction |
dCcU_AtInfo npc_sq_class::mAtInfo |
s8 npc_sq_class::mBtkFrame |
cXyz npc_sq_class::mCameraCenter |
cXyz npc_sq_class::mCameraCenterDist |
cXyz npc_sq_class::mCameraEye |
cXyz npc_sq_class::mCameraEyeDist |
f32 npc_sq_class::mCameraFovY |
f32 npc_sq_class::mCameraSpeed |
cXyz npc_sq_class::mCameraTargetCenter |
cXyz npc_sq_class::mCameraTargetEye |
dCcD_Sph npc_sq_class::mCcSph |
dCcD_Stts npc_sq_class::mCcStts |
s16 npc_sq_class::mCounter |
s16 npc_sq_class::mDemoMode |
s16 npc_sq_class::mDemoTimer |
s16 npc_sq_class::mFlowID |
bool npc_sq_class::mHIOInit |
s16 npc_sq_class::mMode |
dMsgFlow_c npc_sq_class::mMsgFlow |
u8 npc_sq_class::mParam0 |
u8 npc_sq_class::mParam1 |
mDoExt_btkAnm* npc_sq_class::mpBtkAnm |
request_of_phase_process_class npc_sq_class::mPhaseReq |
f32 npc_sq_class::mPlayerDist |
mDoExt_McaMorf* npc_sq_class::mpMorf |
u32 npc_sq_class::mShadowKey |
s16 npc_sq_class::mTimer[4] |