#include <Z2SoundObject.h>
◆ Z2SoundObjBase()
| Z2SoundObjBase::Z2SoundObjBase |
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◆ ~Z2SoundObjBase()
| Z2SoundObjBase::~Z2SoundObjBase |
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◆ deleteObject()
| void Z2SoundObjBase::deleteObject |
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◆ dispose()
| void Z2SoundObjBase::dispose |
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virtual |
◆ framework()
| void Z2SoundObjBase::framework |
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u32 | mapinfo, |
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s8 | reverb ) |
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virtual |
◆ init()
| void Z2SoundObjBase::init |
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Vec * | posPtr, |
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u8 | handleNum ) |
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virtual |
◆ isAlive()
| bool Z2SoundObjBase::isAlive |
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inline |
◆ setSoundStarter()
◆ startCollisionSE()
◆ startLevelSound()
◆ startSound()
◆ stopOK()
◆ alive_
| bool Z2SoundObjBase::alive_ |
◆ field_0x1c
| u16 Z2SoundObjBase::field_0x1c |
◆ pos_
◆ reverb_
| s8 Z2SoundObjBase::reverb_ |
◆ soundStarter_
The documentation for this class was generated from the following files: