#include <Z2SoundObject.h>
◆ Z2SoundObjBase()
Z2SoundObjBase::Z2SoundObjBase |
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- Note
- initializer list doesn't work since fields were initialized out of structure layout order, indicating original code didn't use initializer list.
◆ ~Z2SoundObjBase()
Z2SoundObjBase::~Z2SoundObjBase |
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◆ deleteObject()
void Z2SoundObjBase::deleteObject |
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◆ dispose()
void Z2SoundObjBase::dispose |
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virtual |
◆ framework()
void Z2SoundObjBase::framework |
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u32 | p1, |
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s8 | p2 ) |
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virtual |
◆ init()
void Z2SoundObjBase::init |
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Vec * | pSoundPos, |
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u8 | pNumHandles ) |
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virtual |
◆ isAlive()
bool Z2SoundObjBase::isAlive |
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const |
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inline |
◆ setSoundStarter()
void Z2SoundObjBase::setSoundStarter |
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Z2SoundStarter * | i_soundStarter | ) |
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inline |
◆ startCollisionSE()
◆ startLevelSound()
◆ startSound()
◆ stopOK()
◆ field_0x1c
u16 Z2SoundObjBase::field_0x1c |
◆ field_0x1e
s8 Z2SoundObjBase::field_0x1e |
◆ mIsInitialized
bool Z2SoundObjBase::mIsInitialized |
◆ mSoundPos
◆ mSoundStarter
◆ unk_0x14
u8 Z2SoundObjBase::unk_0x14[0x24 - 0x14] |
The documentation for this class was generated from the following files: