Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_FILE Struct Reference

#include <ansi_files.h>

+ Collaboration diagram for _FILE:

Public Attributes

__file_handle handle
 
file_modes file_mode
 
file_states file_state
 
unsigned char is_dynamically_allocated
 
char char_buffer
 
char char_buffer_overflow
 
char ungetc_buffer [2]
 
wchar_t ungetc_wide_buffer [2]
 
unsigned long position
 
unsigned charbuffer
 
unsigned long buffer_size
 
unsigned charbuffer_ptr
 
unsigned long buffer_length
 
unsigned long buffer_alignment
 
unsigned long save_buffer_length
 
unsigned long buffer_position
 
__pos_proc position_fn
 
__io_proc read_fn
 
__io_proc write_fn
 
__close_proc close_fn
 
__idle_proc idle_fn
 
struct _FILEnext_file
 

Member Data Documentation

◆ buffer

unsigned char* _FILE::buffer

◆ buffer_alignment

unsigned long _FILE::buffer_alignment

◆ buffer_length

unsigned long _FILE::buffer_length

◆ buffer_position

unsigned long _FILE::buffer_position

◆ buffer_ptr

unsigned char* _FILE::buffer_ptr

◆ buffer_size

unsigned long _FILE::buffer_size

◆ char_buffer

char _FILE::char_buffer

◆ char_buffer_overflow

char _FILE::char_buffer_overflow

◆ close_fn

__close_proc _FILE::close_fn

◆ file_mode

file_modes _FILE::file_mode

◆ file_state

file_states _FILE::file_state

◆ handle

__file_handle _FILE::handle

◆ idle_fn

__idle_proc _FILE::idle_fn

◆ is_dynamically_allocated

unsigned char _FILE::is_dynamically_allocated

◆ next_file

struct _FILE* _FILE::next_file

◆ position

unsigned long _FILE::position

◆ position_fn

__pos_proc _FILE::position_fn

◆ read_fn

__io_proc _FILE::read_fn

◆ save_buffer_length

unsigned long _FILE::save_buffer_length

◆ ungetc_buffer

char _FILE::ungetc_buffer[2]

◆ ungetc_wide_buffer

wchar_t _FILE::ungetc_wide_buffer[2]

◆ write_fn

__io_proc _FILE::write_fn

The documentation for this struct was generated from the following file: