Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_ZANT_c Class Reference

Zant. More...

#include <d_a_b_zant.h>

+ Inheritance diagram for daB_ZANT_c:
+ Collaboration diagram for daB_ZANT_c:

Public Types

enum  daB_ZANT_ACTION {
  ACT_SMALL_ATTACK , ACT_WARP , ACT_DAMAGE , ACT_CONFUSE ,
  ACT_OPENING , ACT_FLY , ACT_FLY_GROUND , ACT_WATER ,
  ACT_HOOK , ACT_SWIM , ACT_SIMA_JUMP , ACT_ICE_DEMO ,
  ACT_ICE_JUMP , ACT_ICE_STEP , ACT_ICE_DAMAGE , ACT_MONKEY ,
  ACT_MONKEY_FALL , ACT_MONKEY_DAMAGE , ACT_LAST_START_DEMO , ACT_LAST_ATTACK ,
  ACT_LAST_TIRED , ACT_LAST_DAMAGE , ACT_LAST_END_DEMO , ACT_ROOM_CHANGE
}
 
enum  daB_ZANT_PHASE {
  PHASE_OP , PHASE_BB , PHASE_MG , PHASE_OI ,
  PHASE_MK , PHASE_YO , PHASE_LAST , PHASE_MAX
}
 
enum  daB_ZANT_DMGTYPE {
  DMGTYPE_SWORD , DMGTYPE_MISC , DMGTYPE_BOOMERANG , DMGTYPE_OBJ ,
  DMGTYPE_HOOK_OI
}
 

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
void setBck (int, u8, f32, f32)
 
bool checkBck (int)
 
void setActionMode (int, int)
 
bool checkBigDamage ()
 
int checkDamageType ()
 
void setDamageSe (dCcD_Sph *, int)
 
void damage_check ()
 
void ice_damage_check ()
 
bool setNextDamageMode (int)
 
bool checkAvoidWeapon (int)
 
void setTgHitBit (int)
 
void setCoHitBit (int)
 
void setTgShield (int)
 
void setTgType (u32)
 
void setZantMessage (int)
 
int doZantMessage ()
 
void setIceLandingEffect (int)
 
void setWaterBubble ()
 
void setMonkeyFallEffect ()
 
void setLastRollEffect ()
 
f32 getMagicSpeed ()
 
f32 getMagicWaterSpeed ()
 
void executeSmallAttack ()
 
bool calcScale (int)
 
void executeWarp ()
 
void executeDamage ()
 
void executeConfuse ()
 
void executeOpening ()
 
void executeFly ()
 
void executeFlyGround ()
 
bool checkSwimLinkNearMouth ()
 
bool checkSwimLinkNear ()
 
void executeHook ()
 
void executeWater ()
 
void executeSwim ()
 
void executeSimaJump ()
 
void executeIceDemo ()
 
void executeIceJump ()
 
void executeIceStep ()
 
void executeIceDamage ()
 
void setFarPillarPos ()
 
void setNearPillarPos ()
 
void setNextPillarInfo (int)
 
void setNextPillarPos ()
 
void checkPillarSwing ()
 
void executeMonkey ()
 
void executeMonkeyFall ()
 
void executeMonkeyDamage ()
 
void setLastWarp (int, int)
 
void executeLastStartDemo ()
 
void executeLastAttack ()
 
void executeLastTired ()
 
void executeLastDamage ()
 
void executeLastEndDemo ()
 
void calcMahojinAnime ()
 
void calcRoomChangeCamera (int)
 
void initNextRoom ()
 
void executeRoomChange ()
 
void setBaseActionMode (int)
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
void cc_ice_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

request_of_phase_process_class mPhase
 
mDoExt_McaMorfSOmpModelMorf
 
J3DModelmpSwordLModel
 
J3DModelmpSwordRModel
 
J3DModelmpMahojinModel
 
J3DModelmpMahojinModel2
 
mDoExt_brkAnmmpMahojinBrk
 
mDoExt_btkAnmmpMahojinBtk
 
mDoExt_btkAnmmpMahojinStartBtk
 
mDoExt_brkAnmmpMahojinBrk2
 
mDoExt_btkAnmmpMahojinStartBtk2
 
cXyz field_0x5dc
 
u8 mMahojinAnmMode
 
u8 mMahojin2AnmMode
 
f32 mMahojin2Size
 
Z2CreatureEnemy mSound
 
u8 field_0x694 [0x06A0 - 0x0694]
 
cXyz mFlyWarpPos
 
cXyz field_0x6ac
 
s16 field_0x6b8
 
s16 field_0x6ba
 
f32 field_0x6bc
 
f32 mModelScaleXZ
 
f32 mModelScaleY
 
f32 mKankyoBlend
 
f32 field_0x6cc
 
f32 mSwordSize
 
int mAction
 
int mLastAction
 
int mMode
 
u32 mShadowKey
 
u16 field_0x6e4
 
int mModeTimer
 
int field_0x6ec
 
int field_0x6f0
 
int field_0x6f4
 
s16 field_0x6f8
 
u8 mSwbit
 
u8 mFightPhase
 
u8 field_0x6fc
 
u8 field_0x6fd
 
u8 mFlyWarpPosID
 
u8 field_0x6ff
 
u8 field_0x700 [0x0701 - 0x0700]
 
u8 field_0x701
 
u8 field_0x702
 
u8 field_0x703
 
u8 field_0x704
 
u8 field_0x705
 
u8 field_0x706
 
u8 field_0x707
 
u8 field_0x708
 
u8 field_0x709
 
u8 field_0x70a
 
u8 field_0x70b
 
u8 field_0x70c
 
u8 field_0x70d
 
u8 field_0x70e
 
u8 field_0x70f
 
u8 mDrawSwords
 
u8 field_0x711
 
u8 field_0x712
 
u8 field_0x713
 
u8 field_0x714
 
u8 field_0x715
 
u8 field_0x716
 
u8 field_0x717
 
u8 field_0x718
 
u8 mTakenBigDmg
 
u8 mFightCycle
 
u8 field_0x71b
 
u8 field_0x71c
 
u8 field_0x71d
 
s16 mNeckRotZ
 
s16 mNeckRotX
 
s16 mBackboneRotZ
 
u32 field_0x724
 
u8 mCorrectMobileNo
 
fpc_ProcID mMobileIDs [4]
 
fpc_ProcID mPillarIDs [9]
 
cXyz mDemoCamEye
 
cXyz mDemoCamCenter
 
f32 mDemoCamBank
 
f32 field_0x77c
 
int mMsgNo
 
fpc_ProcID mMsgID
 
msg_classmpMsg
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts field_0x9a4
 
dCcD_Sph mBodySphCc [2]
 
dCcU_AtInfo mAtInfo
 
dCcD_Stts field_0xc74
 
dCcD_Sph mFootCc [11]
 
dCcD_Sph mFoot2Cc [11]
 
dCcD_Sph mCameraCc [11]
 
dCcD_Cyl mRollCc
 
dCcD_Sph mSwordCc [2]
 
u32 field_0x3894
 
u32 field_0x3898
 
u32 field_0x389c [4]
 
u32 field_0x38ac [2]
 
u32 field_0x38b4
 
u8 mInitHIO
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Additional Inherited Members

- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Zant.

Palace of Twilight dungeon boss.

Member Enumeration Documentation

◆ daB_ZANT_ACTION

Enumerator
ACT_SMALL_ATTACK 
ACT_WARP 
ACT_DAMAGE 
ACT_CONFUSE 
ACT_OPENING 
ACT_FLY 
ACT_FLY_GROUND 
ACT_WATER 
ACT_HOOK 
ACT_SWIM 
ACT_SIMA_JUMP 
ACT_ICE_DEMO 
ACT_ICE_JUMP 
ACT_ICE_STEP 
ACT_ICE_DAMAGE 
ACT_MONKEY 
ACT_MONKEY_FALL 
ACT_MONKEY_DAMAGE 
ACT_LAST_START_DEMO 
ACT_LAST_ATTACK 
ACT_LAST_TIRED 
ACT_LAST_DAMAGE 
ACT_LAST_END_DEMO 
ACT_ROOM_CHANGE 

◆ daB_ZANT_DMGTYPE

Enumerator
DMGTYPE_SWORD 
DMGTYPE_MISC 
DMGTYPE_BOOMERANG 
DMGTYPE_OBJ 
DMGTYPE_HOOK_OI 

◆ daB_ZANT_PHASE

Enumerator
PHASE_OP 
PHASE_BB 
PHASE_MG 
PHASE_OI 
PHASE_MK 
PHASE_YO 
PHASE_LAST 
PHASE_MAX 

Member Function Documentation

◆ _delete()

int daB_ZANT_c::_delete ( )

◆ action()

void daB_ZANT_c::action ( )

◆ calcMahojinAnime()

void daB_ZANT_c::calcMahojinAnime ( )

◆ calcRoomChangeCamera()

void daB_ZANT_c::calcRoomChangeCamera ( int  param_0)

◆ calcScale()

bool daB_ZANT_c::calcScale ( int  param_0)

◆ cc_ice_set()

void daB_ZANT_c::cc_ice_set ( )

◆ cc_set()

void daB_ZANT_c::cc_set ( )

◆ checkAvoidWeapon()

bool daB_ZANT_c::checkAvoidWeapon ( int  i_allowBoomerang)

◆ checkBck()

bool daB_ZANT_c::checkBck ( int  i_resID)

◆ checkBigDamage()

bool daB_ZANT_c::checkBigDamage ( )

◆ checkDamageType()

int daB_ZANT_c::checkDamageType ( )

◆ checkPillarSwing()

void daB_ZANT_c::checkPillarSwing ( )

◆ checkSwimLinkNear()

bool daB_ZANT_c::checkSwimLinkNear ( )

◆ checkSwimLinkNearMouth()

bool daB_ZANT_c::checkSwimLinkNearMouth ( )

◆ create()

int daB_ZANT_c::create ( )

◆ CreateHeap()

int daB_ZANT_c::CreateHeap ( )

◆ ctrlJoint()

int daB_ZANT_c::ctrlJoint ( J3DJoint i_joint,
J3DModel i_model 
)

◆ damage_check()

void daB_ZANT_c::damage_check ( )

◆ doZantMessage()

int daB_ZANT_c::doZantMessage ( )

◆ draw()

int daB_ZANT_c::draw ( )

◆ execute()

int daB_ZANT_c::execute ( )

◆ executeConfuse()

void daB_ZANT_c::executeConfuse ( )

◆ executeDamage()

void daB_ZANT_c::executeDamage ( )

◆ executeFly()

void daB_ZANT_c::executeFly ( )

◆ executeFlyGround()

void daB_ZANT_c::executeFlyGround ( )

◆ executeHook()

void daB_ZANT_c::executeHook ( )

◆ executeIceDamage()

void daB_ZANT_c::executeIceDamage ( )

◆ executeIceDemo()

void daB_ZANT_c::executeIceDemo ( )

◆ executeIceJump()

void daB_ZANT_c::executeIceJump ( )

◆ executeIceStep()

void daB_ZANT_c::executeIceStep ( )

◆ executeLastAttack()

void daB_ZANT_c::executeLastAttack ( )

◆ executeLastDamage()

void daB_ZANT_c::executeLastDamage ( )

◆ executeLastEndDemo()

void daB_ZANT_c::executeLastEndDemo ( )

◆ executeLastStartDemo()

void daB_ZANT_c::executeLastStartDemo ( )

◆ executeLastTired()

void daB_ZANT_c::executeLastTired ( )

◆ executeMonkey()

void daB_ZANT_c::executeMonkey ( )

◆ executeMonkeyDamage()

void daB_ZANT_c::executeMonkeyDamage ( )

◆ executeMonkeyFall()

void daB_ZANT_c::executeMonkeyFall ( )

◆ executeOpening()

void daB_ZANT_c::executeOpening ( )

◆ executeRoomChange()

void daB_ZANT_c::executeRoomChange ( )

◆ executeSimaJump()

void daB_ZANT_c::executeSimaJump ( )

◆ executeSmallAttack()

void daB_ZANT_c::executeSmallAttack ( )

◆ executeSwim()

void daB_ZANT_c::executeSwim ( )

◆ executeWarp()

void daB_ZANT_c::executeWarp ( )

◆ executeWater()

void daB_ZANT_c::executeWater ( )

◆ getMagicSpeed()

f32 daB_ZANT_c::getMagicSpeed ( )

◆ getMagicWaterSpeed()

f32 daB_ZANT_c::getMagicWaterSpeed ( )

◆ ice_damage_check()

void daB_ZANT_c::ice_damage_check ( )

◆ initNextRoom()

void daB_ZANT_c::initNextRoom ( )

◆ JointCallBack()

int daB_ZANT_c::JointCallBack ( J3DJoint i_joint,
int  param_1 
)
static

◆ mtx_set()

void daB_ZANT_c::mtx_set ( )

◆ setActionMode()

void daB_ZANT_c::setActionMode ( int  i_action,
int  i_mode 
)

◆ setBaseActionMode()

void daB_ZANT_c::setBaseActionMode ( int  param_0)

◆ setBck()

void daB_ZANT_c::setBck ( int  i_resID,
u8  i_attr,
f32  i_morf,
f32  i_speed 
)

◆ setCoHitBit()

void daB_ZANT_c::setCoHitBit ( int  i_onBit)

◆ setDamageSe()

void daB_ZANT_c::setDamageSe ( dCcD_Sph i_hitSph,
int  i_dmgAmount 
)

◆ setFarPillarPos()

void daB_ZANT_c::setFarPillarPos ( )

◆ setIceLandingEffect()

void daB_ZANT_c::setIceLandingEffect ( int  i_landFootR)

◆ setLastRollEffect()

void daB_ZANT_c::setLastRollEffect ( )

◆ setLastWarp()

void daB_ZANT_c::setLastWarp ( int  param_0,
int  i_warpID 
)

◆ setMonkeyFallEffect()

void daB_ZANT_c::setMonkeyFallEffect ( )

◆ setNearPillarPos()

void daB_ZANT_c::setNearPillarPos ( )

◆ setNextDamageMode()

bool daB_ZANT_c::setNextDamageMode ( int  i_checkHealth)

◆ setNextPillarInfo()

void daB_ZANT_c::setNextPillarInfo ( int  i_pillarNo)

◆ setNextPillarPos()

void daB_ZANT_c::setNextPillarPos ( )

◆ setTgHitBit()

void daB_ZANT_c::setTgHitBit ( int  i_onBit)

◆ setTgShield()

void daB_ZANT_c::setTgShield ( int  i_onShield)

◆ setTgType()

void daB_ZANT_c::setTgType ( u32  i_type)

◆ setWaterBubble()

void daB_ZANT_c::setWaterBubble ( )

◆ setZantMessage()

void daB_ZANT_c::setZantMessage ( int  i_msgNo)

Member Data Documentation

◆ field_0x3894

u32 daB_ZANT_c::field_0x3894

◆ field_0x3898

u32 daB_ZANT_c::field_0x3898

◆ field_0x389c

u32 daB_ZANT_c::field_0x389c[4]

◆ field_0x38ac

u32 daB_ZANT_c::field_0x38ac[2]

◆ field_0x38b4

u32 daB_ZANT_c::field_0x38b4

◆ field_0x5dc

cXyz daB_ZANT_c::field_0x5dc

◆ field_0x694

u8 daB_ZANT_c::field_0x694[0x06A0 - 0x0694]

◆ field_0x6ac

cXyz daB_ZANT_c::field_0x6ac

◆ field_0x6b8

s16 daB_ZANT_c::field_0x6b8

◆ field_0x6ba

s16 daB_ZANT_c::field_0x6ba

◆ field_0x6bc

f32 daB_ZANT_c::field_0x6bc

◆ field_0x6cc

f32 daB_ZANT_c::field_0x6cc

◆ field_0x6e4

u16 daB_ZANT_c::field_0x6e4

◆ field_0x6ec

int daB_ZANT_c::field_0x6ec

◆ field_0x6f0

int daB_ZANT_c::field_0x6f0

◆ field_0x6f4

int daB_ZANT_c::field_0x6f4

◆ field_0x6f8

s16 daB_ZANT_c::field_0x6f8

◆ field_0x6fc

u8 daB_ZANT_c::field_0x6fc

◆ field_0x6fd

u8 daB_ZANT_c::field_0x6fd

◆ field_0x6ff

u8 daB_ZANT_c::field_0x6ff

◆ field_0x700

u8 daB_ZANT_c::field_0x700[0x0701 - 0x0700]

◆ field_0x701

u8 daB_ZANT_c::field_0x701

◆ field_0x702

u8 daB_ZANT_c::field_0x702

◆ field_0x703

u8 daB_ZANT_c::field_0x703

◆ field_0x704

u8 daB_ZANT_c::field_0x704

◆ field_0x705

u8 daB_ZANT_c::field_0x705

◆ field_0x706

u8 daB_ZANT_c::field_0x706

◆ field_0x707

u8 daB_ZANT_c::field_0x707

◆ field_0x708

u8 daB_ZANT_c::field_0x708

◆ field_0x709

u8 daB_ZANT_c::field_0x709

◆ field_0x70a

u8 daB_ZANT_c::field_0x70a

◆ field_0x70b

u8 daB_ZANT_c::field_0x70b

◆ field_0x70c

u8 daB_ZANT_c::field_0x70c

◆ field_0x70d

u8 daB_ZANT_c::field_0x70d

◆ field_0x70e

u8 daB_ZANT_c::field_0x70e

◆ field_0x70f

u8 daB_ZANT_c::field_0x70f

◆ field_0x711

u8 daB_ZANT_c::field_0x711

◆ field_0x712

u8 daB_ZANT_c::field_0x712

◆ field_0x713

u8 daB_ZANT_c::field_0x713

◆ field_0x714

u8 daB_ZANT_c::field_0x714

◆ field_0x715

u8 daB_ZANT_c::field_0x715

◆ field_0x716

u8 daB_ZANT_c::field_0x716

◆ field_0x717

u8 daB_ZANT_c::field_0x717

◆ field_0x718

u8 daB_ZANT_c::field_0x718

◆ field_0x71b

u8 daB_ZANT_c::field_0x71b

◆ field_0x71c

u8 daB_ZANT_c::field_0x71c

◆ field_0x71d

u8 daB_ZANT_c::field_0x71d

◆ field_0x724

u32 daB_ZANT_c::field_0x724

◆ field_0x77c

f32 daB_ZANT_c::field_0x77c

◆ field_0x9a4

dCcD_Stts daB_ZANT_c::field_0x9a4

◆ field_0xc74

dCcD_Stts daB_ZANT_c::field_0xc74

◆ mAcch

dBgS_ObjAcch daB_ZANT_c::mAcch

◆ mAcchCir

dBgS_AcchCir daB_ZANT_c::mAcchCir

◆ mAction

int daB_ZANT_c::mAction

◆ mAtInfo

dCcU_AtInfo daB_ZANT_c::mAtInfo

◆ mBackboneRotZ

s16 daB_ZANT_c::mBackboneRotZ

◆ mBodySphCc

dCcD_Sph daB_ZANT_c::mBodySphCc[2]

◆ mCameraCc

dCcD_Sph daB_ZANT_c::mCameraCc[11]

◆ mCorrectMobileNo

u8 daB_ZANT_c::mCorrectMobileNo

◆ mDemoCamBank

f32 daB_ZANT_c::mDemoCamBank

◆ mDemoCamCenter

cXyz daB_ZANT_c::mDemoCamCenter

◆ mDemoCamEye

cXyz daB_ZANT_c::mDemoCamEye

◆ mDrawSwords

u8 daB_ZANT_c::mDrawSwords

◆ mFightCycle

u8 daB_ZANT_c::mFightCycle

◆ mFightPhase

u8 daB_ZANT_c::mFightPhase

◆ mFlyWarpPos

cXyz daB_ZANT_c::mFlyWarpPos

◆ mFlyWarpPosID

u8 daB_ZANT_c::mFlyWarpPosID

◆ mFoot2Cc

dCcD_Sph daB_ZANT_c::mFoot2Cc[11]

◆ mFootCc

dCcD_Sph daB_ZANT_c::mFootCc[11]

◆ mInitHIO

u8 daB_ZANT_c::mInitHIO

◆ mKankyoBlend

f32 daB_ZANT_c::mKankyoBlend

◆ mLastAction

int daB_ZANT_c::mLastAction

◆ mMahojin2AnmMode

u8 daB_ZANT_c::mMahojin2AnmMode

◆ mMahojin2Size

f32 daB_ZANT_c::mMahojin2Size

◆ mMahojinAnmMode

u8 daB_ZANT_c::mMahojinAnmMode

◆ mMobileIDs

fpc_ProcID daB_ZANT_c::mMobileIDs[4]

◆ mMode

int daB_ZANT_c::mMode

◆ mModelScaleXZ

f32 daB_ZANT_c::mModelScaleXZ

◆ mModelScaleY

f32 daB_ZANT_c::mModelScaleY

◆ mModeTimer

int daB_ZANT_c::mModeTimer

◆ mMsgID

fpc_ProcID daB_ZANT_c::mMsgID

◆ mMsgNo

int daB_ZANT_c::mMsgNo

◆ mNeckRotX

s16 daB_ZANT_c::mNeckRotX

◆ mNeckRotZ

s16 daB_ZANT_c::mNeckRotZ

◆ mPhase

request_of_phase_process_class daB_ZANT_c::mPhase

◆ mPillarIDs

fpc_ProcID daB_ZANT_c::mPillarIDs[9]

◆ mpMahojinBrk

mDoExt_brkAnm* daB_ZANT_c::mpMahojinBrk

◆ mpMahojinBrk2

mDoExt_brkAnm* daB_ZANT_c::mpMahojinBrk2

◆ mpMahojinBtk

mDoExt_btkAnm* daB_ZANT_c::mpMahojinBtk

◆ mpMahojinModel

J3DModel* daB_ZANT_c::mpMahojinModel

◆ mpMahojinModel2

J3DModel* daB_ZANT_c::mpMahojinModel2

◆ mpMahojinStartBtk

mDoExt_btkAnm* daB_ZANT_c::mpMahojinStartBtk

◆ mpMahojinStartBtk2

mDoExt_btkAnm* daB_ZANT_c::mpMahojinStartBtk2

◆ mpModelMorf

mDoExt_McaMorfSO* daB_ZANT_c::mpModelMorf

◆ mpMsg

msg_class* daB_ZANT_c::mpMsg

◆ mpSwordLModel

J3DModel* daB_ZANT_c::mpSwordLModel

◆ mpSwordRModel

J3DModel* daB_ZANT_c::mpSwordRModel

◆ mRollCc

dCcD_Cyl daB_ZANT_c::mRollCc

◆ mShadowKey

u32 daB_ZANT_c::mShadowKey

◆ mSound

Z2CreatureEnemy daB_ZANT_c::mSound

◆ mSwbit

u8 daB_ZANT_c::mSwbit

◆ mSwordCc

dCcD_Sph daB_ZANT_c::mSwordCc[2]

◆ mSwordSize

f32 daB_ZANT_c::mSwordSize

◆ mTakenBigDmg

u8 daB_ZANT_c::mTakenBigDmg

The documentation for this class was generated from the following files: