#include <d_event_data.h>
◆ finishCheck()
| int dEvDtEvent_c::finishCheck |
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◆ forceFinish()
| int dEvDtEvent_c::forceFinish |
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◆ getName()
| char * dEvDtEvent_c::getName |
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inline |
◆ getNStaff()
| int dEvDtEvent_c::getNStaff |
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inline |
◆ getPriority()
| int dEvDtEvent_c::getPriority |
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inline |
◆ getStaff()
| int dEvDtEvent_c::getStaff |
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int | idx | ) |
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inline |
◆ specialStaffProc()
| void dEvDtEvent_c::specialStaffProc |
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dEvDtStaff_c * | p_staff | ) |
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◆ field_0x24
| int dEvDtEvent_c::field_0x24 |
◆ field_0x80
| int dEvDtEvent_c::field_0x80 |
◆ field_0x84
| int dEvDtEvent_c::field_0x84 |
◆ field_0x96
| s16 dEvDtEvent_c::field_0x96 |
◆ field_0x98
| f32 dEvDtEvent_c::field_0x98 |
◆ field_0x9c
| f32 dEvDtEvent_c::field_0x9c |
◆ field_0xa0
| f32 dEvDtEvent_c::field_0xa0 |
◆ field_0xa8
| int dEvDtEvent_c::field_0xa8 |
◆ field_0xac
| u8 dEvDtEvent_c::field_0xac[4] |
◆ mEventState
| int dEvDtEvent_c::mEventState |
◆ mFlags
| int dEvDtEvent_c::mFlags[3] |
◆ mIndex
◆ mName
| char dEvDtEvent_c::mName[32] |
◆ mNStaff
| int dEvDtEvent_c::mNStaff |
◆ mPlaySound
| bool dEvDtEvent_c::mPlaySound |
◆ mPriority
| int dEvDtEvent_c::mPriority |
◆ mStaff
| int dEvDtEvent_c::mStaff[20] |
The documentation for this class was generated from the following files: