Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dEvDtEvent_c Class Reference

#include <d_event_data.h>

Public Member Functions

int finishCheck ()
 
int forceFinish ()
 
void specialStaffProc (dEvDtStaff_c *p_staff)
 
int getNStaff ()
 
int getStaff (int idx)
 
chargetName ()
 
int getPriority ()
 

Public Attributes

char mName [32]
 
u32 mIndex
 
int field_0x24
 
int mPriority
 
int mStaff [20]
 
int mNStaff
 
u8 field_0x80 [4]
 
int field_0x84
 
int field_0x88 [3]
 
bool mPlaySound
 
u8 field_0x95 [0xF]
 
int mEventState
 
u8 field_0xa8 [8]
 

Member Function Documentation

◆ finishCheck()

int dEvDtEvent_c::finishCheck ( )

◆ forceFinish()

int dEvDtEvent_c::forceFinish ( )

◆ getName()

char * dEvDtEvent_c::getName ( )
inline

◆ getNStaff()

int dEvDtEvent_c::getNStaff ( )
inline

◆ getPriority()

int dEvDtEvent_c::getPriority ( )
inline

◆ getStaff()

int dEvDtEvent_c::getStaff ( int  idx)
inline

◆ specialStaffProc()

void dEvDtEvent_c::specialStaffProc ( dEvDtStaff_c p_staff)

Member Data Documentation

◆ field_0x24

int dEvDtEvent_c::field_0x24

◆ field_0x80

u8 dEvDtEvent_c::field_0x80[4]

◆ field_0x84

int dEvDtEvent_c::field_0x84

◆ field_0x88

int dEvDtEvent_c::field_0x88[3]

◆ field_0x95

u8 dEvDtEvent_c::field_0x95[0xF]

◆ field_0xa8

u8 dEvDtEvent_c::field_0xa8[8]

◆ mEventState

int dEvDtEvent_c::mEventState

◆ mIndex

u32 dEvDtEvent_c::mIndex

◆ mName

char dEvDtEvent_c::mName[32]

◆ mNStaff

int dEvDtEvent_c::mNStaff

◆ mPlaySound

bool dEvDtEvent_c::mPlaySound

◆ mPriority

int dEvDtEvent_c::mPriority

◆ mStaff

int dEvDtEvent_c::mStaff[20]

The documentation for this class was generated from the following files: