Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dEvDtEvent_c Class Reference

#include <d_event_data.h>

+ Inheritance diagram for dEvDtEvent_c:

Public Member Functions

int finishCheck ()
 
int forceFinish ()
 
void specialStaffProc (dEvDtStaff_c *p_staff)
 
int getNStaff ()
 
int getStaff (int idx)
 
char * getName ()
 
int getPriority ()
 

Public Attributes

char mName [32]
 
u32 mIndex
 
int field_0x24
 
int mPriority
 
int mStaff [20]
 
int mNStaff
 
int field_0x80
 
int field_0x84
 
int mFlags [3]
 
bool mPlaySound
 
s16 field_0x96
 
f32 field_0x98
 
f32 field_0x9c
 
f32 field_0xa0
 
int mEventState
 
int field_0xa8
 
u8 field_0xac [4]
 

Member Function Documentation

◆ finishCheck()

int dEvDtEvent_c::finishCheck ( )

◆ forceFinish()

int dEvDtEvent_c::forceFinish ( )

◆ getName()

char * dEvDtEvent_c::getName ( )
inline

◆ getNStaff()

int dEvDtEvent_c::getNStaff ( )
inline

◆ getPriority()

int dEvDtEvent_c::getPriority ( )
inline

◆ getStaff()

int dEvDtEvent_c::getStaff ( int idx)
inline

◆ specialStaffProc()

void dEvDtEvent_c::specialStaffProc ( dEvDtStaff_c * p_staff)

Member Data Documentation

◆ field_0x24

int dEvDtEvent_c::field_0x24

◆ field_0x80

int dEvDtEvent_c::field_0x80

◆ field_0x84

int dEvDtEvent_c::field_0x84

◆ field_0x96

s16 dEvDtEvent_c::field_0x96

◆ field_0x98

f32 dEvDtEvent_c::field_0x98

◆ field_0x9c

f32 dEvDtEvent_c::field_0x9c

◆ field_0xa0

f32 dEvDtEvent_c::field_0xa0

◆ field_0xa8

int dEvDtEvent_c::field_0xa8

◆ field_0xac

u8 dEvDtEvent_c::field_0xac[4]

◆ mEventState

int dEvDtEvent_c::mEventState

◆ mFlags

int dEvDtEvent_c::mFlags[3]

◆ mIndex

u32 dEvDtEvent_c::mIndex

◆ mName

char dEvDtEvent_c::mName[32]

◆ mNStaff

int dEvDtEvent_c::mNStaff

◆ mPlaySound

bool dEvDtEvent_c::mPlaySound

◆ mPriority

int dEvDtEvent_c::mPriority

◆ mStaff

int dEvDtEvent_c::mStaff[20]

The documentation for this class was generated from the following files: