Fall Object?
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#include <d_a_obj_fallobj.h>
◆ action()
void daObjFallObj_c::action |
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◆ action_countdown()
void daObjFallObj_c::action_countdown |
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◆ action_end()
void daObjFallObj_c::action_end |
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◆ action_fall()
void daObjFallObj_c::action_fall |
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◆ action_fallStart()
void daObjFallObj_c::action_fallStart |
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◆ action_follow_fall()
void daObjFallObj_c::action_follow_fall |
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◆ action_wait()
void daObjFallObj_c::action_wait |
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bool |
param_0 | ) |
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◆ checkFallStart()
BOOL daObjFallObj_c::checkFallStart |
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inline |
◆ checkHang()
void daObjFallObj_c::checkHang |
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◆ checkHang2()
void daObjFallObj_c::checkHang2 |
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◆ Create()
int daObjFallObj_c::Create |
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virtual |
◆ create1st()
int daObjFallObj_c::create1st |
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◆ CreateHeap()
int daObjFallObj_c::CreateHeap |
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virtual |
◆ Delete()
int daObjFallObj_c::Delete |
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virtual |
◆ Draw()
int daObjFallObj_c::Draw |
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virtual |
◆ Execute()
int daObjFallObj_c::Execute |
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Mtx ** |
i_mtx | ) |
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virtual |
◆ getFallHeight()
void daObjFallObj_c::getFallHeight |
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◆ getFallTime()
void daObjFallObj_c::getFallTime |
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◆ getPos()
u32 daObjFallObj_c::getPos |
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inline |
◆ getTime()
u32 daObjFallObj_c::getTime |
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inline |
◆ initBaseMtx()
void daObjFallObj_c::initBaseMtx |
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◆ setBaseMtx()
void daObjFallObj_c::setBaseMtx |
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◆ field_0x5d8
u8 daObjFallObj_c::field_0x5d8 |
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private |
◆ field_0x5d9
u8 daObjFallObj_c::field_0x5d9 |
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private |
◆ field_0x5da
s16 daObjFallObj_c::field_0x5da |
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private |
◆ field_0x5dc
s16 daObjFallObj_c::field_0x5dc |
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private |
◆ field_0x5de
s16 daObjFallObj_c::field_0x5de |
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private |
◆ field_0x5e0
s32 daObjFallObj_c::field_0x5e0 |
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private |
◆ field_0x5e4
u8 daObjFallObj_c::field_0x5e4 |
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private |
◆ field_0x5e5
u8 daObjFallObj_c::field_0x5e5 |
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private |
◆ field_0x5ec
s32 daObjFallObj_c::field_0x5ec |
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private |
◆ field_0x5f0
u8 daObjFallObj_c::field_0x5f0 |
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private |
◆ field_0x5f1
u8 daObjFallObj_c::field_0x5f1 |
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private |
◆ mMtx
◆ mPhaseReq
◆ mpModel
◆ mSoundObj
The documentation for this class was generated from the following files: