Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjFallObj_c Class Reference

Fall Object? More...

#include <d_a_obj_fallobj.h>

+ Inheritance diagram for daObjFallObj_c:
+ Collaboration diagram for daObjFallObj_c:

Public Types

enum  Action {
  ACTION_WAIT , ACTION_COUNTDOWN , ACTION_FALL , ACTION_FALL_START ,
  ACTION_END , ACTION_FOLLOW_FALL
}
 

Public Member Functions

void initBaseMtx ()
 
void setBaseMtx ()
 
int Create ()
 
s16 getFallTime ()
 
f32 getFallHeight ()
 
int CreateHeap ()
 
int create1st ()
 
int Execute (Mtx **)
 
void action ()
 
bool action_wait (bool)
 
bool action_fallStart ()
 
void action_countdown ()
 
void action_fall ()
 
void action_end ()
 
void action_follow_fall ()
 
bool checkHang ()
 
bool checkHang2 ()
 
int Draw ()
 
int Delete ()
 
u32 getTime ()
 
u32 getPos ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static BOOL checkFallStart (fopAc_ac_c *actor)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mPhaseReq
 
Mtx mMtx
 
u8 field_0x5d8
 
u8 mTimer
 
s16 mFallTime
 
s16 field_0x5dc
 
s16 field_0x5de
 
int field_0x5e0
 
bool field_0x5e4
 
bool field_0x5e5
 
J3DModelmpModel
 
fpc_ProcID mChildId
 
u8 mAction
 
bool mVibrationOn
 
Z2SoundObjSimple mSoundObj
 

Additional Inherited Members

- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Fall Object?

Member Enumeration Documentation

◆ Action

Enumerator
ACTION_WAIT 
ACTION_COUNTDOWN 
ACTION_FALL 
ACTION_FALL_START 
ACTION_END 
ACTION_FOLLOW_FALL 

Member Function Documentation

◆ action()

void daObjFallObj_c::action ( )

◆ action_countdown()

void daObjFallObj_c::action_countdown ( )

◆ action_end()

void daObjFallObj_c::action_end ( )

◆ action_fall()

void daObjFallObj_c::action_fall ( )

◆ action_fallStart()

bool daObjFallObj_c::action_fallStart ( )

◆ action_follow_fall()

void daObjFallObj_c::action_follow_fall ( )

◆ action_wait()

bool daObjFallObj_c::action_wait ( bool param_1)

◆ checkFallStart()

static BOOL daObjFallObj_c::checkFallStart ( fopAc_ac_c * actor)
inlinestatic

◆ checkHang()

bool daObjFallObj_c::checkHang ( )

◆ checkHang2()

bool daObjFallObj_c::checkHang2 ( )

◆ Create()

int daObjFallObj_c::Create ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ create1st()

int daObjFallObj_c::create1st ( )

◆ CreateHeap()

int daObjFallObj_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daObjFallObj_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daObjFallObj_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daObjFallObj_c::Execute ( Mtx ** i_mtx)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getFallHeight()

f32 daObjFallObj_c::getFallHeight ( )

◆ getFallTime()

s16 daObjFallObj_c::getFallTime ( )

◆ getPos()

u32 daObjFallObj_c::getPos ( )
inline

◆ getTime()

u32 daObjFallObj_c::getTime ( )
inline

◆ initBaseMtx()

void daObjFallObj_c::initBaseMtx ( )

◆ setBaseMtx()

void daObjFallObj_c::setBaseMtx ( )

Member Data Documentation

◆ field_0x5d8

u8 daObjFallObj_c::field_0x5d8
private

◆ field_0x5dc

s16 daObjFallObj_c::field_0x5dc
private

◆ field_0x5de

s16 daObjFallObj_c::field_0x5de
private

◆ field_0x5e0

int daObjFallObj_c::field_0x5e0
private

◆ field_0x5e4

bool daObjFallObj_c::field_0x5e4
private

◆ field_0x5e5

bool daObjFallObj_c::field_0x5e5
private

◆ mAction

u8 daObjFallObj_c::mAction
private

◆ mChildId

fpc_ProcID daObjFallObj_c::mChildId
private

◆ mFallTime

s16 daObjFallObj_c::mFallTime
private

◆ mMtx

Mtx daObjFallObj_c::mMtx
private

◆ mPhaseReq

request_of_phase_process_class daObjFallObj_c::mPhaseReq
private

◆ mpModel

J3DModel* daObjFallObj_c::mpModel
private

◆ mSoundObj

Z2SoundObjSimple daObjFallObj_c::mSoundObj
private

◆ mTimer

u8 daObjFallObj_c::mTimer
private

◆ mVibrationOn

bool daObjFallObj_c::mVibrationOn
private

The documentation for this class was generated from the following files: