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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <PlayerHeap.h>
Inheritance diagram for nw4hbm::snd::detail::PlayerHeap:
Collaboration diagram for nw4hbm::snd::detail::PlayerHeap:Public Member Functions | |
| PlayerHeap () | |
| virtual | ~PlayerHeap () |
| void | SetSound (BasicSound *sound) |
| void | SetSoundPlayer (SoundPlayer *player) |
Public Member Functions inherited from nw4hbm::snd::SoundHeap | |
| SoundHeap () | |
| virtual | ~SoundHeap () |
| virtual void * | Alloc (u32 size) |
| void * | Alloc (u32 size, detail::FrameHeap::FreeCallback callback, void *callbackArg) |
| bool | Create (void *base, u32 size) |
| void | Destroy () |
| void | Clear () |
| int | SaveState () |
| void | LoadState (int id) |
| bool | IsValid () |
| int | GetCurrentLevel () const |
| u32 | GetFreeSize () const |
Public Member Functions inherited from nw4hbm::snd::SoundMemoryAllocatable | |
| virtual | ~SoundMemoryAllocatable () |
Public Attributes | |
| ut::LinkListNode | mLink |
Private Attributes | |
| BasicSound * | mSound |
| SoundPlayer * | mPlayer |
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inline |
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inlinevirtual |
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inline |
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inline |
| ut::LinkListNode nw4hbm::snd::detail::PlayerHeap::mLink |
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private |
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private |