Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Lakebed Temple Boss Door. More...
#include <d_a_obj_kshutter.h>
Private Attributes | |
u8 | field_0x568 [0x620 - 0x568] |
Lakebed Temple Boss Door.
void daObjKshtr_c::actionDead | ( | ) |
void daObjKshtr_c::actionDead2 | ( | ) |
void daObjKshtr_c::actionEvent | ( | ) |
void daObjKshtr_c::actionEvent2 | ( | ) |
void daObjKshtr_c::actionOpen | ( | ) |
void daObjKshtr_c::actionWaitEvent | ( | ) |
void daObjKshtr_c::actionWaitEvent2 | ( | ) |
void daObjKshtr_c::adjustmentProc | ( | ) |
void daObjKshtr_c::anmInit | ( | ) |
void daObjKshtr_c::checkArea | ( | ) |
void daObjKshtr_c::checkOpen | ( | ) |
void daObjKshtr_c::Create | ( | ) |
void daObjKshtr_c::create1st | ( | ) |
void daObjKshtr_c::CreateHeap | ( | ) |
void daObjKshtr_c::Delete | ( | ) |
void daObjKshtr_c::demoJail1 | ( | ) |
void daObjKshtr_c::demoJail11 | ( | ) |
void daObjKshtr_c::demoJail2 | ( | ) |
bool daObjKshtr_c::demoJail21 | ( | ) |
void daObjKshtr_c::demoProc | ( | ) |
void daObjKshtr_c::demoProc2 | ( | ) |
void daObjKshtr_c::Draw | ( | ) |
void daObjKshtr_c::event_proc_call | ( | ) |
void daObjKshtr_c::event_proc_call2 | ( | ) |
void daObjKshtr_c::getDemoAction | ( | ) |
void daObjKshtr_c::initBaseMtx | ( | ) |
void daObjKshtr_c::initKey | ( | ) |
void daObjKshtr_c::keyUnlock | ( | ) |
void daObjKshtr_c::keyUnlockInit | ( | ) |
void daObjKshtr_c::offDzb | ( | ) |
void daObjKshtr_c::openInit | ( | ) |
void daObjKshtr_c::openProc | ( | ) |
void daObjKshtr_c::openProc_type1 | ( | ) |
void daObjKshtr_c::openProc_type2 | ( | ) |
void daObjKshtr_c::openProc_typeL3Boss | ( | ) |
void daObjKshtr_c::phase_0 | ( | ) |
void daObjKshtr_c::phase_1 | ( | ) |
s32 daObjKshtr_c::phase_2 | ( | ) |
void daObjKshtr_c::setBaseMtx | ( | ) |
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