Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_save.h>
Public Member Functions | |
dSv_save_c () | |
void | init () |
dSv_memory2_c * | getSave2 (int i_stage2No) |
dSv_player_c & | getPlayer () |
dSv_event_c & | getEvent () |
dSv_memory_c & | getSave (int i_stageNo) |
dSv_MiniGame_c & | getMiniGame () |
void | putSave (int i_stageNo, dSv_memory_c mem) |
Public Attributes | |
dSv_player_c | mPlayer |
dSv_memory_c | mSave [STAGE_MAX] |
dSv_memory2_c | mSave2 [STAGE2_MAX] |
dSv_event_c | mEvent |
dSv_reserve_c | reserve |
dSv_MiniGame_c | mMiniGame |
Static Public Attributes | |
static const int | STAGE_MAX = 32 |
static const int | STAGE2_MAX = 64 |
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dSv_memory2_c * dSv_save_c::getSave2 | ( | int | i_stage2No | ) |
void dSv_save_c::init | ( | ) |
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inline |
dSv_event_c dSv_save_c::mEvent |
dSv_MiniGame_c dSv_save_c::mMiniGame |
dSv_player_c dSv_save_c::mPlayer |
dSv_memory_c dSv_save_c::mSave[STAGE_MAX] |
dSv_memory2_c dSv_save_c::mSave2[STAGE2_MAX] |
dSv_reserve_c dSv_save_c::reserve |