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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_save.h>
Collaboration diagram for dSv_save_c:Public Member Functions | |
| dSv_save_c () | |
| void | init () |
| dSv_memory2_c * | getSave2 (int i_stage2No) |
| dSv_player_c & | getPlayer () |
| dSv_event_c & | getEvent () |
| dSv_MiniGame_c & | getMiniGame () |
| dSv_memory_c & | getSave (int i_stageNo) |
| void | putSave (int i_stageNo, dSv_memory_c mem) |
Public Attributes | |
| dSv_player_c | mPlayer |
| dSv_memory_c | mSave [STAGE_MAX] |
| dSv_memory2_c | mSave2 [STAGE2_MAX] |
| dSv_event_c | mEvent |
| dSv_reserve_c | reserve |
| dSv_MiniGame_c | mMiniGame |
Static Public Attributes | |
| static const int | STAGE_MAX = 32 |
| static const int | STAGE2_MAX = 64 |
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inline |
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inline |
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inline |
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| dSv_memory2_c * dSv_save_c::getSave2 | ( | int | i_stage2No | ) |
| void dSv_save_c::init | ( | ) |
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inline |
| dSv_event_c dSv_save_c::mEvent |
| dSv_MiniGame_c dSv_save_c::mMiniGame |
| dSv_player_c dSv_save_c::mPlayer |
| dSv_memory_c dSv_save_c::mSave[STAGE_MAX] |
| dSv_memory2_c dSv_save_c::mSave2[STAGE2_MAX] |
| dSv_reserve_c dSv_save_c::reserve |
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static |
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static |