Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_save_c Class Reference

#include <d_save.h>

+ Collaboration diagram for dSv_save_c:

Public Member Functions

 dSv_save_c ()
 
void init ()
 
dSv_memory2_cgetSave2 (int i_stage2No)
 
dSv_player_cgetPlayer ()
 
dSv_event_cgetEvent ()
 
dSv_memory_cgetSave (int i_stageNo)
 
dSv_MiniGame_cgetMiniGame ()
 
void putSave (int i_stageNo, dSv_memory_c mem)
 

Public Attributes

dSv_player_c mPlayer
 
dSv_memory_c mSave [STAGE_MAX]
 
dSv_memory2_c mSave2 [STAGE2_MAX]
 
dSv_event_c mEvent
 
dSv_reserve_c reserve
 
dSv_MiniGame_c mMiniGame
 

Static Public Attributes

static const int STAGE_MAX = 32
 
static const int STAGE2_MAX = 64
 

Constructor & Destructor Documentation

◆ dSv_save_c()

dSv_save_c::dSv_save_c ( )
inline

Member Function Documentation

◆ getEvent()

dSv_event_c & dSv_save_c::getEvent ( )
inline

◆ getMiniGame()

dSv_MiniGame_c & dSv_save_c::getMiniGame ( )
inline

◆ getPlayer()

dSv_player_c & dSv_save_c::getPlayer ( )
inline

◆ getSave()

dSv_memory_c & dSv_save_c::getSave ( int  i_stageNo)
inline

◆ getSave2()

dSv_memory2_c * dSv_save_c::getSave2 ( int  i_stage2No)

◆ init()

void dSv_save_c::init ( )

◆ putSave()

void dSv_save_c::putSave ( int  i_stageNo,
dSv_memory_c  mem 
)
inline

Member Data Documentation

◆ mEvent

dSv_event_c dSv_save_c::mEvent

◆ mMiniGame

dSv_MiniGame_c dSv_save_c::mMiniGame

◆ mPlayer

dSv_player_c dSv_save_c::mPlayer

◆ mSave

dSv_memory_c dSv_save_c::mSave[STAGE_MAX]

◆ mSave2

dSv_memory2_c dSv_save_c::mSave2[STAGE2_MAX]

◆ reserve

dSv_reserve_c dSv_save_c::reserve

◆ STAGE2_MAX

const int dSv_save_c::STAGE2_MAX = 64
static

◆ STAGE_MAX

const int dSv_save_c::STAGE_MAX = 32
static

The documentation for this class was generated from the following files: