Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Waterfall With Collision Object. More...
#include <d_a_obj_waterfall.h>
Public Member Functions | |
void | search_bomb () |
void | search_arrow () |
void | initBaseMtx () |
void | setBaseMtx () |
cPhs__Step | Create () |
cPhs__Step | create () |
int | execute () |
void | push_player () |
int | draw () |
int | _delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Types | |
enum | Type_e { ALLOW_ARROWS_e } |
Private Member Functions | |
BOOL | checkFallOut () |
Type_e | getType () |
u32 | getSwbit () |
Waterfall With Collision Object.
Waterfalls that player cannot move through (e.g. those in Zora's Domain)
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private |
int daObjWaterFall_c::_delete | ( | ) |
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cPhs__Step daObjWaterFall_c::Create | ( | ) |
cPhs__Step daObjWaterFall_c::create | ( | ) |
int daObjWaterFall_c::draw | ( | ) |
int daObjWaterFall_c::execute | ( | ) |
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void daObjWaterFall_c::initBaseMtx | ( | ) |
void daObjWaterFall_c::push_player | ( | ) |
void daObjWaterFall_c::search_arrow | ( | ) |
void daObjWaterFall_c::search_bomb | ( | ) |
void daObjWaterFall_c::setBaseMtx | ( | ) |
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