Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjCBlk_c Class Reference

Castle Block? More...

#include <d_a_obj_cblock.h>

+ Inheritance diagram for daObjCBlk_c:
+ Collaboration diagram for daObjCBlk_c:

Classes

struct  chain_s
 

Public Types

typedef void(daObjCBlk_c::*) modeFunc()
 

Public Member Functions

void initBaseMtx ()
 
void setBaseMtx ()
 
int Create ()
 
int CreateHeap ()
 
int create ()
 
int Execute (f32(**)[3][4])
 
void initWait ()
 
void modeWait ()
 
void initWalk ()
 
void modeWalk ()
 
void getChainBasePos (cXyz *)
 
void setPower (f32)
 
BOOL checkWall ()
 
int Draw ()
 
int Delete ()
 
u8 getArg0 ()
 
u8 getSwNo ()
 
u8 getPathID ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Execute (Mtx **)
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

request_of_phase_process_class phase
 
J3DModelmodel1
 
J3DModelmodel2
 
dCcD_Stts stts
 
dCcD_Cyl cyl
 
dCcD_Cyl cyls [4]
 
chain_schains
 
u8 field_0xc1c
 
u8 field_0xc1d
 
u8 field_0xc1e
 
u8 field_0xc1f
 
f32 power
 
cXyz field_0xc24 [7]
 
u8 field_0xc78 [0xc9c - 0xc78]
 
dPathroomPath
 
u8 swNo
 
u8 arg0
 
u8 field_0xca2
 
u8 field_0xca3
 
s16 walkTimer
 
s16 field_0xca6
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Castle Block?

Member Typedef Documentation

◆ modeFunc

void(daObjCBlk_c::*) daObjCBlk_c::modeFunc()

Member Function Documentation

◆ checkWall()

BOOL daObjCBlk_c::checkWall ( )

◆ Create()

int daObjCBlk_c::Create ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ create()

int daObjCBlk_c::create ( )

◆ CreateHeap()

int daObjCBlk_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daObjCBlk_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daObjCBlk_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daObjCBlk_c::Execute ( f32(**) mtx[3][4])

◆ getArg0()

u8 daObjCBlk_c::getArg0 ( )
inline

◆ getChainBasePos()

void daObjCBlk_c::getChainBasePos ( cXyz * pPos)

◆ getPathID()

u8 daObjCBlk_c::getPathID ( )
inline

◆ getSwNo()

u8 daObjCBlk_c::getSwNo ( )
inline

◆ initBaseMtx()

void daObjCBlk_c::initBaseMtx ( )

◆ initWait()

void daObjCBlk_c::initWait ( )

◆ initWalk()

void daObjCBlk_c::initWalk ( )

◆ modeWait()

void daObjCBlk_c::modeWait ( )

◆ modeWalk()

void daObjCBlk_c::modeWalk ( )

◆ setBaseMtx()

void daObjCBlk_c::setBaseMtx ( )

◆ setPower()

void daObjCBlk_c::setPower ( f32 power)

Member Data Documentation

◆ arg0

u8 daObjCBlk_c::arg0
private

◆ chains

chain_s* daObjCBlk_c::chains
private

◆ cyl

dCcD_Cyl daObjCBlk_c::cyl
private

◆ cyls

dCcD_Cyl daObjCBlk_c::cyls[4]
private

◆ field_0xc1c

u8 daObjCBlk_c::field_0xc1c
private

◆ field_0xc1d

u8 daObjCBlk_c::field_0xc1d
private

◆ field_0xc1e

u8 daObjCBlk_c::field_0xc1e
private

◆ field_0xc1f

u8 daObjCBlk_c::field_0xc1f
private

◆ field_0xc24

cXyz daObjCBlk_c::field_0xc24[7]
private

◆ field_0xc78

u8 daObjCBlk_c::field_0xc78[0xc9c - 0xc78]
private

◆ field_0xca2

u8 daObjCBlk_c::field_0xca2
private

◆ field_0xca3

u8 daObjCBlk_c::field_0xca3
private

◆ field_0xca6

s16 daObjCBlk_c::field_0xca6
private

◆ model1

J3DModel* daObjCBlk_c::model1
private

◆ model2

J3DModel* daObjCBlk_c::model2
private

◆ phase

request_of_phase_process_class daObjCBlk_c::phase
private

◆ power

f32 daObjCBlk_c::power
private

◆ roomPath

dPath* daObjCBlk_c::roomPath
private

◆ stts

dCcD_Stts daObjCBlk_c::stts
private

◆ swNo

u8 daObjCBlk_c::swNo
private

◆ walkTimer

s16 daObjCBlk_c::walkTimer
private

The documentation for this class was generated from the following files: