Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Boss Gate. More...
#include <d_a_obj_bsGate.h>
Public Types | |
enum | Mode { MODE_WAIT , MODE_OPEN , MODE_CLOSE } |
Public Member Functions | |
void | setBaseMtx () |
int | CreateHeap () |
cPhs__Step | create () |
int | Execute (Mtx **) |
void | moveGate () |
void | init_modeWait () |
void | modeWait () |
void | init_modeOpen () |
void | modeOpen () |
void | init_modeClose () |
void | modeClose () |
int | Draw () |
int | Delete () |
Public Member Functions inherited from dBgS_MoveBgActor | |
dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Create () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
request_of_phase_process_class | mPhaseReq |
J3DModel * | mpModel |
u8 | mMode |
u8 | field_0x5ad |
u8 | mOpen |
u8 | mSide |
f32 | mTargetDist |
f32 | mOpenDist |
Boss Gate.
cPhs__Step daBsGate_c::create | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
Reimplemented from dBgS_MoveBgActor.
void daBsGate_c::init_modeClose | ( | ) |
void daBsGate_c::init_modeOpen | ( | ) |
void daBsGate_c::init_modeWait | ( | ) |
void daBsGate_c::modeClose | ( | ) |
void daBsGate_c::modeOpen | ( | ) |
void daBsGate_c::modeWait | ( | ) |
void daBsGate_c::moveGate | ( | ) |
void daBsGate_c::setBaseMtx | ( | ) |
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