Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::PossessedData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::PossessedData:

Public Attributes

int field_0x0
 
int mType
 
int mTimer
 
int field_0xc
 
f32 mRadius
 
cSAngle mLatitude
 
cSAngle mLongitude
 
f32 mFovy
 
f32 mCushion
 
int mBlure
 
fopAc_ac_cmTargetActor
 
cSGlobe field_0x28
 

Member Data Documentation

◆ field_0x0

int dCamera_c::PossessedData::field_0x0

◆ field_0x28

cSGlobe dCamera_c::PossessedData::field_0x28

◆ field_0xc

int dCamera_c::PossessedData::field_0xc

◆ mBlure

int dCamera_c::PossessedData::mBlure

◆ mCushion

f32 dCamera_c::PossessedData::mCushion

◆ mFovy

f32 dCamera_c::PossessedData::mFovy

◆ mLatitude

cSAngle dCamera_c::PossessedData::mLatitude

◆ mLongitude

cSAngle dCamera_c::PossessedData::mLongitude

◆ mRadius

f32 dCamera_c::PossessedData::mRadius

◆ mTargetActor

fopAc_ac_c* dCamera_c::PossessedData::mTargetActor

◆ mTimer

int dCamera_c::PossessedData::mTimer

◆ mType

int dCamera_c::PossessedData::mType

The documentation for this struct was generated from the following file: