Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAU_JASInitializer Class Reference

#include <JAUInitializer.h>

Public Member Functions

 JAU_JASInitializer ()
 
void initJASystem (JKRSolidHeap *heap)
 

Public Attributes

u32 audioMemory_
 
u32 audioMemSize_
 
int heapSize_
 
int dvdThreadPriority_
 
int audioThreadPriority_
 
int dvdThreadId_
 
int audioThreadId_
 
int field_0x1c
 
int field_0x20
 
int aramBlockSize_
 
int aramChannelNum_
 
f32 dspLevel_
 
char * waveArcDir_
 

Constructor & Destructor Documentation

◆ JAU_JASInitializer()

JAU_JASInitializer::JAU_JASInitializer ( )

Member Function Documentation

◆ initJASystem()

void JAU_JASInitializer::initJASystem ( JKRSolidHeap * heap)

Member Data Documentation

◆ aramBlockSize_

int JAU_JASInitializer::aramBlockSize_

◆ aramChannelNum_

int JAU_JASInitializer::aramChannelNum_

◆ audioMemory_

u32 JAU_JASInitializer::audioMemory_

◆ audioMemSize_

u32 JAU_JASInitializer::audioMemSize_

◆ audioThreadId_

int JAU_JASInitializer::audioThreadId_

◆ audioThreadPriority_

int JAU_JASInitializer::audioThreadPriority_

◆ dspLevel_

f32 JAU_JASInitializer::dspLevel_

◆ dvdThreadId_

int JAU_JASInitializer::dvdThreadId_

◆ dvdThreadPriority_

int JAU_JASInitializer::dvdThreadPriority_

◆ field_0x1c

int JAU_JASInitializer::field_0x1c

◆ field_0x20

int JAU_JASInitializer::field_0x20

◆ heapSize_

int JAU_JASInitializer::heapSize_

◆ waveArcDir_

char* JAU_JASInitializer::waveArcDir_

The documentation for this class was generated from the following files: