Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <control.h>
Public Member Functions | |
TAdaptor_object_ (JStage::TSystem const *param_2, JStage::TObject *param_3) | |
void | adaptor_object_data_ (void const *, u32, void const *, u32) |
JStage::TObject * | adaptor_object_findJSGObject_ (char const *) |
s32 | adaptor_object_findJSGObjectNode_ (JStage::TObject const *, char const *) |
void | adaptor_object_ENABLE_ (JStudio::data::TEOperationData, void const *, u32) |
void | adaptor_object_begin_ () |
void | adaptor_object_end_ () |
Public Attributes | |
JStage::TSystem const * | pJSGSystem_ |
JStage::TObject * | pJSGObject_ |
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inline |
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inline |
void JStudio_JStage::TAdaptor_object_::adaptor_object_data_ | ( | void const * | param_1, |
u32 | param_2, | ||
void const * | param_3, | ||
u32 | param_4 | ||
) |
void JStudio_JStage::TAdaptor_object_::adaptor_object_ENABLE_ | ( | JStudio::data::TEOperationData | param_1, |
void const * | pContent, | ||
u32 | uSize | ||
) |
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inline |
JStage::TObject * JStudio_JStage::TAdaptor_object_::adaptor_object_findJSGObject_ | ( | char const * | param_1 | ) |
s32 JStudio_JStage::TAdaptor_object_::adaptor_object_findJSGObjectNode_ | ( | JStage::TObject const * | param_1, |
char const * | param_2 | ||
) |
JStage::TObject* JStudio_JStage::TAdaptor_object_::pJSGObject_ |
JStage::TSystem const* JStudio_JStage::TAdaptor_object_::pJSGSystem_ |