Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUAudioArcInterpreter.h>
Public Member Functions | |
JAUAudioArcInterpreter () | |
virtual | ~JAUAudioArcInterpreter () |
virtual void | readWS (u32, void const *, u32)=0 |
virtual void | readBNK (u32, void const *)=0 |
virtual void | readBSC (void const *, u32)=0 |
virtual void | readBST (void const *, u32)=0 |
virtual void | readBSTN (void const *, u32)=0 |
virtual void | readBMS (u32, void const *, u32)=0 |
virtual void | readBMS_fromArchive (u32)=0 |
virtual void | newVoiceBank (u32, u32)=0 |
virtual void | newDynamicSeqBlock (u32)=0 |
virtual void | readBSFT (void const *)=0 |
virtual void | readMaxSeCategory (int, int, int)=0 |
virtual void | beginBNKList (u32, u32)=0 |
virtual void | endBNKList ()=0 |
bool | parse (void const *) |
virtual bool | readCommandMore (u32) |
bool | readCommand_ () |
u8 | readU8_ () |
u32 | readU32_ () |
const void * | getContent_ (u32 param_0) |
Public Attributes | |
const u8 * | mReadPtr |
const u8 * | mBase |
JAUAudioArcInterpreter::JAUAudioArcInterpreter | ( | ) |
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virtual |
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in JAUAudioArcLoader.
Implemented in Z2AudioArcLoader, and JAUAudioArcLoader.
bool JAUAudioArcInterpreter::readCommand_ | ( | ) |
Reimplemented in Z2AudioArcLoader.
Implemented in JAUAudioArcLoader.
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inline |
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inline |
Implemented in JAUAudioArcLoader.