Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAlinkHIO_pushpull_c1 Class Reference

#include <d_a_alink.h>

Public Attributes

u8 mEnableSumoWaitRotation
 
s16 mSumoMaxGauge
 
s16 mSumoIncreaseGauge
 
s16 mSumoPenaltyTime
 
s16 mSumoPower3To2Switch
 
s16 mSumoPower2To1Switch
 
s16 mSumoRotationAllowPower
 
s16 mSumoRotationAngle
 
f32 mStandbyASpeed
 
f32 mStandbyInterpolation
 
f32 mPushASpeed
 
f32 mPushInterpolation
 
f32 field_0x20
 
f32 mPullInterpolation
 
f32 mSumoPushASpeed
 
f32 mSumoPushAddASpeed
 
f32 mSumoPushedASpeed
 
f32 mSumoPushedAddASpeed
 
f32 mPushASpeedHeavy
 

Member Data Documentation

◆ field_0x20

f32 daAlinkHIO_pushpull_c1::field_0x20

◆ mEnableSumoWaitRotation

u8 daAlinkHIO_pushpull_c1::mEnableSumoWaitRotation

◆ mPullInterpolation

f32 daAlinkHIO_pushpull_c1::mPullInterpolation

◆ mPushASpeed

f32 daAlinkHIO_pushpull_c1::mPushASpeed

◆ mPushASpeedHeavy

f32 daAlinkHIO_pushpull_c1::mPushASpeedHeavy

◆ mPushInterpolation

f32 daAlinkHIO_pushpull_c1::mPushInterpolation

◆ mStandbyASpeed

f32 daAlinkHIO_pushpull_c1::mStandbyASpeed

◆ mStandbyInterpolation

f32 daAlinkHIO_pushpull_c1::mStandbyInterpolation

◆ mSumoIncreaseGauge

s16 daAlinkHIO_pushpull_c1::mSumoIncreaseGauge

◆ mSumoMaxGauge

s16 daAlinkHIO_pushpull_c1::mSumoMaxGauge

◆ mSumoPenaltyTime

s16 daAlinkHIO_pushpull_c1::mSumoPenaltyTime

◆ mSumoPower2To1Switch

s16 daAlinkHIO_pushpull_c1::mSumoPower2To1Switch

◆ mSumoPower3To2Switch

s16 daAlinkHIO_pushpull_c1::mSumoPower3To2Switch

◆ mSumoPushAddASpeed

f32 daAlinkHIO_pushpull_c1::mSumoPushAddASpeed

◆ mSumoPushASpeed

f32 daAlinkHIO_pushpull_c1::mSumoPushASpeed

◆ mSumoPushedAddASpeed

f32 daAlinkHIO_pushpull_c1::mSumoPushedAddASpeed

◆ mSumoPushedASpeed

f32 daAlinkHIO_pushpull_c1::mSumoPushedASpeed

◆ mSumoRotationAllowPower

s16 daAlinkHIO_pushpull_c1::mSumoRotationAllowPower

◆ mSumoRotationAngle

s16 daAlinkHIO_pushpull_c1::mSumoRotationAngle

The documentation for this class was generated from the following file: