Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::ut::CharWriter::LoadingTexture Struct Reference
+ Collaboration diagram for nw4hbm::ut::CharWriter::LoadingTexture:

Public Member Functions

bool operator!= (const LoadingTexture &rhs) const
 
void Reset ()
 

Public Attributes

GXTexMapID slot
 
void * texture
 
TextureFilter filter
 

Member Function Documentation

◆ operator!=()

bool nw4hbm::ut::CharWriter::LoadingTexture::operator!= ( const LoadingTexture & rhs) const
inline

◆ Reset()

void nw4hbm::ut::CharWriter::LoadingTexture::Reset ( )
inline

Member Data Documentation

◆ filter

TextureFilter nw4hbm::ut::CharWriter::LoadingTexture::filter

◆ slot

GXTexMapID nw4hbm::ut::CharWriter::LoadingTexture::slot

◆ texture

void* nw4hbm::ut::CharWriter::LoadingTexture::texture

The documentation for this struct was generated from the following file: