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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Waterfall Without Collision Tag. More...
#include <d_a_tag_waterfall.h>
Public Member Functions | |
daTagWaterFall_c () | |
int | draw () |
f32 | getEllipseY (f32) |
bool | checkHitWaterFall (cXyz) |
bool | checkHitWaterFallCamera () |
int | execute () |
int | _delete () |
cPhs__Step | create () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
f32 | mCylinderRadiusA |
f32 | mCylinderRadiusB |
f32 | mCylinderHeight |
f32 | mFogNear |
f32 | mFogFar |
f32 | mColorBlend |
bool | mPrevCameraInWaterfall |
u8 | mFrameCountdown |
u8 | mColpat |
u8 | mIsMasterWaterfallTag |
Waterfall Without Collision Tag.
Waterfalls player may move through (e.g. those in Iza's Rapid Ride)
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int daTagWaterFall_c::_delete | ( | ) |
bool daTagWaterFall_c::checkHitWaterFall | ( | cXyz | objPos | ) |
bool daTagWaterFall_c::checkHitWaterFallCamera | ( | ) |
cPhs__Step daTagWaterFall_c::create | ( | ) |
int daTagWaterFall_c::draw | ( | ) |
int daTagWaterFall_c::execute | ( | ) |
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