Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daTagWaterFall_c Class Reference

Waterfall Without Collision Tag. More...

#include <d_a_tag_waterfall.h>

+ Inheritance diagram for daTagWaterFall_c:
+ Collaboration diagram for daTagWaterFall_c:

Public Member Functions

 daTagWaterFall_c ()
 
int draw ()
 
f32 getEllipseY (f32)
 
bool checkHitWaterFall (cXyz)
 
bool checkHitWaterFallCamera ()
 
int execute ()
 
int _delete ()
 
cPhs__Step create ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

f32 mCylinderRadiusA
 
f32 mCylinderRadiusB
 
f32 mCylinderHeight
 
f32 mFogNear
 
f32 mFogFar
 
f32 mColorBlend
 
bool mPrevCameraInWaterfall
 
u8 mFrameCountdown
 
u8 mColpat
 
u8 mIsMasterWaterfallTag
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Waterfall Without Collision Tag.

Waterfalls player may move through (e.g. those in Iza's Rapid Ride)

Constructor & Destructor Documentation

◆ daTagWaterFall_c()

daTagWaterFall_c::daTagWaterFall_c ( )
inline

Member Function Documentation

◆ _delete()

int daTagWaterFall_c::_delete ( )

◆ checkHitWaterFall()

bool daTagWaterFall_c::checkHitWaterFall ( cXyz  objPos)

◆ checkHitWaterFallCamera()

bool daTagWaterFall_c::checkHitWaterFallCamera ( )

◆ create()

cPhs__Step daTagWaterFall_c::create ( )

◆ draw()

int daTagWaterFall_c::draw ( )

◆ execute()

int daTagWaterFall_c::execute ( )

◆ getEllipseY()

f32 daTagWaterFall_c::getEllipseY ( f32  x)

Member Data Documentation

◆ mColorBlend

f32 daTagWaterFall_c::mColorBlend
private

◆ mColpat

u8 daTagWaterFall_c::mColpat
private

◆ mCylinderHeight

f32 daTagWaterFall_c::mCylinderHeight
private

◆ mCylinderRadiusA

f32 daTagWaterFall_c::mCylinderRadiusA
private

◆ mCylinderRadiusB

f32 daTagWaterFall_c::mCylinderRadiusB
private

◆ mFogFar

f32 daTagWaterFall_c::mFogFar
private

◆ mFogNear

f32 daTagWaterFall_c::mFogNear
private

◆ mFrameCountdown

u8 daTagWaterFall_c::mFrameCountdown
private

◆ mIsMasterWaterfallTag

u8 daTagWaterFall_c::mIsMasterWaterfallTag
private

◆ mPrevCameraInWaterfall

bool daTagWaterFall_c::mPrevCameraInWaterfall
private

The documentation for this class was generated from the following files: