Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Public Member Functions | |
virtual | ~ShdwDrawPoly_c () |
void | setCenter (cXyz *center) |
cXyz * | getCenter () |
void | setLightVec (cXyz *lightVec) |
cXyz * | getLightVec () |
void | setPoly (dDlst_shadowPoly_c *poly) |
dDlst_shadowPoly_c * | getPoly () |
Public Member Functions inherited from cBgS_ShdwDraw | |
cBgS_ShdwDraw (void) | |
virtual | ~cBgS_ShdwDraw (void) |
void | Set (cXyz &, cXyz &) |
void | SetCallback (cBgS_ShdwDraw_Callback) |
cM3dGAab * | GetBndP () |
Public Member Functions inherited from cBgS_Chk | |
cBgS_Chk () | |
void | SetExtChk (cBgS_Chk &) |
bool | ChkSameActorPid (unsigned int) const |
void | SetActorPid (fpc_ProcID pid) |
fpc_ProcID | GetActorPid () const |
void | SetPolyPassChk (cBgS_PolyPassChk *p_chk) |
void | SetGrpPassChk (cBgS_GrpPassChk *p_chk) |
cBgS_PolyPassChk * | GetPolyPassChk () const |
cBgS_GrpPassChk * | GetGrpPassChk () const |
void | OffSameActorChk () |
virtual | ~cBgS_Chk (void) |
Public Attributes | |
cXyz * | mCenter |
cXyz * | mLightVec |
dDlst_shadowPoly_c * | mPoly |
Public Attributes inherited from cBgS_ShdwDraw | |
cM3dGAab | mM3dGAab |
cBgS_ShdwDraw_Callback | mCallbackFun |
Public Attributes inherited from cBgS_Chk | |
cBgS_PolyPassChk * | mPolyPassChk |
cBgS_GrpPassChk * | mGrpPassChk |
fpc_ProcID | mActorPid |
bool | mSameActorChk |
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inlinevirtual |
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inline |
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inline |
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inline |
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inline |
cXyz* ShdwDrawPoly_c::mCenter |
cXyz* ShdwDrawPoly_c::mLightVec |
dDlst_shadowPoly_c* ShdwDrawPoly_c::mPoly |