Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_MiniGame_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
void setBalloonScore (u32 i_score)
 
void setRaceGameTime (u32 i_time)
 
void setHookGameTime (u32 i_time)
 
u32 getRaceGameTime () const
 
u32 getBalloonScore () const
 
u32 getHookGameTime () const
 

Private Attributes

u8 unk0 [1][4]
 
u32 mHookGameTime
 
u32 mBalloonScore
 
u32 mRaceGameTime
 
u32 unk16
 
u32 unk20
 

Member Function Documentation

◆ getBalloonScore()

u32 dSv_MiniGame_c::getBalloonScore ( ) const
inline

◆ getHookGameTime()

u32 dSv_MiniGame_c::getHookGameTime ( ) const
inline

◆ getRaceGameTime()

u32 dSv_MiniGame_c::getRaceGameTime ( ) const
inline

◆ init()

void dSv_MiniGame_c::init ( )

◆ setBalloonScore()

void dSv_MiniGame_c::setBalloonScore ( u32 i_score)
inline

◆ setHookGameTime()

void dSv_MiniGame_c::setHookGameTime ( u32 i_time)
inline

◆ setRaceGameTime()

void dSv_MiniGame_c::setRaceGameTime ( u32 i_time)
inline

Member Data Documentation

◆ mBalloonScore

u32 dSv_MiniGame_c::mBalloonScore
private

◆ mHookGameTime

u32 dSv_MiniGame_c::mHookGameTime
private

◆ mRaceGameTime

u32 dSv_MiniGame_c::mRaceGameTime
private

◆ unk0

u8 dSv_MiniGame_c::unk0[1][4]
private

◆ unk16

u32 dSv_MiniGame_c::unk16
private

◆ unk20

u32 dSv_MiniGame_c::unk20
private

The documentation for this class was generated from the following files: