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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <seq.h>
Public Attributes | |
void * | next |
u32 | state |
u16 | nTracks |
s16 | timeFormat |
u32 | tracksRunning |
u32 | end |
SYNSYNTH | synth |
void(* | callback [128])(void *, u8) |
SEQTRACK | track [64] |
void(* _SEQSEQUENCE::callback[128])(void *, u8) |
u32 _SEQSEQUENCE::end |
void* _SEQSEQUENCE::next |
u16 _SEQSEQUENCE::nTracks |
u32 _SEQSEQUENCE::state |
SYNSYNTH _SEQSEQUENCE::synth |
s16 _SEQSEQUENCE::timeFormat |
SEQTRACK _SEQSEQUENCE::track[64] |
u32 _SEQSEQUENCE::tracksRunning |