Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_SEQSEQUENCE Struct Reference

#include <seq.h>

+ Collaboration diagram for _SEQSEQUENCE:

Public Attributes

void * next
 
u32 state
 
u16 nTracks
 
s16 timeFormat
 
u32 tracksRunning
 
u32 end
 
SYNSYNTH synth
 
void(* callback [128])(void *, u8)
 
SEQTRACK track [64]
 

Member Data Documentation

◆ callback

void(* _SEQSEQUENCE::callback[128])(void *, u8)

◆ end

u32 _SEQSEQUENCE::end

◆ next

void * _SEQSEQUENCE::next

◆ nTracks

u16 _SEQSEQUENCE::nTracks

◆ state

u32 _SEQSEQUENCE::state

◆ synth

SYNSYNTH _SEQSEQUENCE::synth

◆ timeFormat

s16 _SEQSEQUENCE::timeFormat

◆ track

SEQTRACK _SEQSEQUENCE::track

◆ tracksRunning

u32 _SEQSEQUENCE::tracksRunning

The documentation for this struct was generated from the following files: