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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <OSRtc.h>
Public Attributes | |
u8 | sram [SRAM_SIZE] |
u32 | offset |
BOOL | enabled |
BOOL | locked |
int | sync |
void(* | callback )() |
void(* SramControl::callback) () |
BOOL SramControl::enabled |
BOOL SramControl::locked |
u32 SramControl::offset |
u8 SramControl::sram[SRAM_SIZE] |
int SramControl::sync |