#include <d_drawlist.h>
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void | reset () |
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void | imageDraw (f32(*)[4]) |
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void | draw () |
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u8 | setShadowRealMtx (cXyz *, cXyz *, f32, f32, f32, dKy_tevstr_c *) |
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u32 | set (u32, J3DModel *, cXyz *, f32, f32, dKy_tevstr_c *, f32, f32) |
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bool | add (J3DModel *) |
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| ~dDlst_shadowReal_c () |
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| dDlst_shadowReal_c () |
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dDlst_shadowReal_c * | getZsortNext () |
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dDlst_shadowReal_c * | getZsortPre () |
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bool | isNoUse () |
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bool | isUse () |
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bool | checkKey (u32 i_key) |
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f32 | getCameraZ () |
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void | setZsortNext (dDlst_shadowReal_c *next) |
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void | setZsortPre (dDlst_shadowReal_c *pre) |
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◆ ~dDlst_shadowReal_c()
dDlst_shadowReal_c::~dDlst_shadowReal_c |
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◆ dDlst_shadowReal_c()
dDlst_shadowReal_c::dDlst_shadowReal_c |
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◆ add()
◆ checkKey()
bool dDlst_shadowReal_c::checkKey |
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u32 |
i_key | ) |
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◆ draw()
void dDlst_shadowReal_c::draw |
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◆ getCameraZ()
f32 dDlst_shadowReal_c::getCameraZ |
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◆ getZsortNext()
◆ getZsortPre()
◆ imageDraw()
void dDlst_shadowReal_c::imageDraw |
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f32(*) |
[4] | ) |
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◆ isNoUse()
bool dDlst_shadowReal_c::isNoUse |
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◆ isUse()
bool dDlst_shadowReal_c::isUse |
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inline |
◆ reset()
void dDlst_shadowReal_c::reset |
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◆ set()
◆ setShadowRealMtx()
◆ setZsortNext()
◆ setZsortPre()
◆ field_0x1
u8 dDlst_shadowReal_c::field_0x1 |
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◆ field_0x3
u8 dDlst_shadowReal_c::field_0x3 |
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◆ mCameraZ
f32 dDlst_shadowReal_c::mCameraZ |
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◆ mKey
u32 dDlst_shadowReal_c::mKey |
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◆ mModelNum
u8 dDlst_shadowReal_c::mModelNum |
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◆ mpModels
J3DModel* dDlst_shadowReal_c::mpModels[38] |
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◆ mReceiverProjMtx
Mtx dDlst_shadowReal_c::mReceiverProjMtx |
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◆ mRenderProjMtx
Mtx44 dDlst_shadowReal_c::mRenderProjMtx |
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◆ mShadowRealPoly
◆ mState
u8 dDlst_shadowReal_c::mState |
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◆ mViewMtx
Mtx dDlst_shadowReal_c::mViewMtx |
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◆ mZsortNext
◆ mZsortPre
The documentation for this class was generated from the following files: