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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Caravan Gate. More...
#include <d_a_obj_crvgate.h>
Inheritance diagram for daObjCRVGATE_c:
Collaboration diagram for daObjCRVGATE_c:Public Member Functions | |
| void | initCcCylinder () |
| void | setCcCylinder () |
| int | checkOpen () |
| void | actionStartEvent () |
| void | actionWaitEvent () |
| void | Demo_Set () |
| void | SetOpen () |
| void | actionDemoEvent () |
| void | event_proc_call () |
| int | CheckVec () |
| void | KeyVib () |
| void | DoorVib () |
| void | VibStop () |
| void | CloseVibration () |
| void | CloseAction () |
| void | OpenAction () |
| void | HakaiMotion () |
| void | DoorAction () |
| void | B_CloseAction () |
| void | SetB_Close () |
| void | setBaseMtx () |
| int | CreateHeap () |
| void | SetDoor () |
| int | create () |
| int | Create () |
| int | Execute (Mtx **) |
| int | Draw () |
| int | Delete () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Caravan Gate.
Caravan Gate at Arbiter's Grounds Exterior at King Bulblin's Tent. The gate consists of two door objects that work as a pair. One door references the other through the mpDoorPair pointer. The door will move when the player touches it. At the end of the fight, the player rides the bullbo and crashes into the door, destroying it.
| void daObjCRVGATE_c::actionDemoEvent | ( | ) |
| void daObjCRVGATE_c::actionStartEvent | ( | ) |
| void daObjCRVGATE_c::actionWaitEvent | ( | ) |
| void daObjCRVGATE_c::B_CloseAction | ( | ) |
| int daObjCRVGATE_c::checkOpen | ( | ) |
| int daObjCRVGATE_c::CheckVec | ( | ) |
| void daObjCRVGATE_c::CloseAction | ( | ) |
| void daObjCRVGATE_c::CloseVibration | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
| int daObjCRVGATE_c::create | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
| void daObjCRVGATE_c::Demo_Set | ( | ) |
| void daObjCRVGATE_c::DoorAction | ( | ) |
| void daObjCRVGATE_c::DoorVib | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
| void daObjCRVGATE_c::event_proc_call | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
| void daObjCRVGATE_c::HakaiMotion | ( | ) |
| void daObjCRVGATE_c::initCcCylinder | ( | ) |
| void daObjCRVGATE_c::KeyVib | ( | ) |
| void daObjCRVGATE_c::OpenAction | ( | ) |
| void daObjCRVGATE_c::SetB_Close | ( | ) |
| void daObjCRVGATE_c::setBaseMtx | ( | ) |
| void daObjCRVGATE_c::setCcCylinder | ( | ) |
| void daObjCRVGATE_c::SetDoor | ( | ) |
| void daObjCRVGATE_c::SetOpen | ( | ) |
| void daObjCRVGATE_c::VibStop | ( | ) |
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