Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_bg.h>
Public Member Functions | |
int | create (J3DModelData *, J3DAnmTevRegKey *, int) |
void | entry (J3DModelData *) |
void | play () |
void | entryFrame () |
void | entryFrame (f32 frame) |
f32 | getEndFrame () |
Public Attributes | |
mDoExt_brkAnm * | mpBrk |
u8 | field_0x4 |
int daBg_brkAnm_c::create | ( | J3DModelData * | i_modelData, |
J3DAnmTevRegKey * | i_brk, | ||
int | i_anmPlay | ||
) |
void daBg_brkAnm_c::entry | ( | J3DModelData * | i_modelData | ) |
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inline |
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inline |
void daBg_brkAnm_c::play | ( | ) |
u8 daBg_brkAnm_c::field_0x4 |
mDoExt_brkAnm* daBg_brkAnm_c::mpBrk |