Zelda.
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#include <d_a_npc_zelda.h>
◆ ~daNpc_Zelda_c()
daNpc_Zelda_c::~daNpc_Zelda_c |
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◆ daNpc_Zelda_c()
◆ action()
void daNpc_Zelda_c::action |
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◆ afterJntAnm()
void daNpc_Zelda_c::afterJntAnm |
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int |
param_0 | ) |
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◆ beforeMove()
void daNpc_Zelda_c::beforeMove |
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◆ checkChangeEvt()
void daNpc_Zelda_c::checkChangeEvt |
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◆ checkChangeJoint()
void daNpc_Zelda_c::checkChangeJoint |
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int |
param_0 | ) |
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◆ checkRemoveJoint()
void daNpc_Zelda_c::checkRemoveJoint |
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int |
param_0 | ) |
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◆ chkAction()
void daNpc_Zelda_c::chkAction |
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int(daNpc_Zelda_c::*)(void *) |
param_0 | ) |
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◆ create()
void daNpc_Zelda_c::create |
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◆ CreateHeap()
void daNpc_Zelda_c::CreateHeap |
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◆ createHeapCallBack()
◆ ctrlBtk()
void daNpc_Zelda_c::ctrlBtk |
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◆ ctrlJointCallBack()
◆ Delete()
void daNpc_Zelda_c::Delete |
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◆ Draw()
void daNpc_Zelda_c::Draw |
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◆ drawDbgInfo()
bool daNpc_Zelda_c::drawDbgInfo |
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◆ evtCutProc()
void daNpc_Zelda_c::evtCutProc |
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◆ evtTalk()
void daNpc_Zelda_c::evtTalk |
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◆ Execute()
void daNpc_Zelda_c::Execute |
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◆ getBackboneJointNo()
bool daNpc_Zelda_c::getBackboneJointNo |
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◆ getEyeballLMaterialNo()
s32 daNpc_Zelda_c::getEyeballLMaterialNo |
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◆ getEyeballRMaterialNo()
s32 daNpc_Zelda_c::getEyeballRMaterialNo |
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◆ getHeadJointNo()
s32 daNpc_Zelda_c::getHeadJointNo |
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◆ getNeckJointNo()
s32 daNpc_Zelda_c::getNeckJointNo |
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◆ getType()
void daNpc_Zelda_c::getType |
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◆ isDelete()
bool daNpc_Zelda_c::isDelete |
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◆ reset()
void daNpc_Zelda_c::reset |
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◆ selectAction()
void daNpc_Zelda_c::selectAction |
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◆ setAction()
void daNpc_Zelda_c::setAction |
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int(daNpc_Zelda_c::*)(void *) |
param_0 | ) |
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◆ setAfterTalkMotion()
void daNpc_Zelda_c::setAfterTalkMotion |
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◆ setAttnPos()
void daNpc_Zelda_c::setAttnPos |
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◆ setCollision()
void daNpc_Zelda_c::setCollision |
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◆ setParam()
void daNpc_Zelda_c::setParam |
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◆ srchActors()
void daNpc_Zelda_c::srchActors |
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◆ talk()
void daNpc_Zelda_c::talk |
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void * |
param_0 | ) |
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◆ wait()
void daNpc_Zelda_c::wait |
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void * |
param_0 | ) |
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◆ field_0x568
u8 daNpc_Zelda_c::field_0x568[0xfa0 - 0x568] |
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private |
◆ mCutList
Initial value:= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
◆ mCutNameList
The documentation for this class was generated from the following files: