Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpc_Zelda_c Class Reference

Zelda. More...

#include <d_a_npc_zelda.h>

+ Inheritance diagram for daNpc_Zelda_c:
+ Collaboration diagram for daNpc_Zelda_c:

Public Member Functions

 ~daNpc_Zelda_c ()
 
void create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void getType ()
 
bool isDelete ()
 
void reset ()
 
void afterJntAnm (int)
 
void ctrlBtk ()
 
void checkChangeEvt ()
 
void setParam ()
 
void setAfterTalkMotion ()
 
void srchActors ()
 
void evtTalk ()
 
void evtCutProc ()
 
void action ()
 
void beforeMove ()
 
void setAttnPos ()
 
void setCollision ()
 
bool drawDbgInfo ()
 
void selectAction ()
 
void chkAction (int(daNpc_Zelda_c::*)(void *))
 
void setAction (int(daNpc_Zelda_c::*)(void *))
 
void wait (void *)
 
void talk (void *)
 
 daNpc_Zelda_c (daNpcT_faceMotionAnmData_c const *, daNpcT_motionAnmData_c const *, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_evtData_c const *, char **)
 
s32 getEyeballRMaterialNo ()
 
s32 getEyeballLMaterialNo ()
 
s32 getHeadJointNo ()
 
s32 getNeckJointNo ()
 
bool getBackboneJointNo ()
 
void checkChangeJoint (int)
 
void checkRemoveJoint (int)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static voidmCutNameList = (void*)&d_a_npc_zelda__stringBase0
 
static u8 mCutList [12]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0xfa0 - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Zelda.

Constructor & Destructor Documentation

◆ ~daNpc_Zelda_c()

daNpc_Zelda_c::~daNpc_Zelda_c ( )

◆ daNpc_Zelda_c()

daNpc_Zelda_c::daNpc_Zelda_c ( daNpcT_faceMotionAnmData_c const param_0,
daNpcT_motionAnmData_c const param_1,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const param_2,
int  param_3,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const param_4,
int  param_5,
daNpcT_evtData_c const param_6,
char **  param_7 
)

Member Function Documentation

◆ action()

void daNpc_Zelda_c::action ( )

◆ afterJntAnm()

void daNpc_Zelda_c::afterJntAnm ( int  param_0)

◆ beforeMove()

void daNpc_Zelda_c::beforeMove ( )

◆ checkChangeEvt()

void daNpc_Zelda_c::checkChangeEvt ( )

◆ checkChangeJoint()

void daNpc_Zelda_c::checkChangeJoint ( int  param_0)

◆ checkRemoveJoint()

void daNpc_Zelda_c::checkRemoveJoint ( int  param_0)

◆ chkAction()

void daNpc_Zelda_c::chkAction ( int(daNpc_Zelda_c::*)(void *)  param_0)

◆ create()

void daNpc_Zelda_c::create ( )

◆ CreateHeap()

void daNpc_Zelda_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpc_Zelda_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlBtk()

void daNpc_Zelda_c::ctrlBtk ( )

◆ ctrlJointCallBack()

void daNpc_Zelda_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpc_Zelda_c::Delete ( )

◆ Draw()

void daNpc_Zelda_c::Draw ( )

◆ drawDbgInfo()

bool daNpc_Zelda_c::drawDbgInfo ( )

◆ evtCutProc()

void daNpc_Zelda_c::evtCutProc ( )

◆ evtTalk()

void daNpc_Zelda_c::evtTalk ( )

◆ Execute()

void daNpc_Zelda_c::Execute ( )

◆ getBackboneJointNo()

bool daNpc_Zelda_c::getBackboneJointNo ( )

◆ getEyeballLMaterialNo()

s32 daNpc_Zelda_c::getEyeballLMaterialNo ( )

◆ getEyeballRMaterialNo()

s32 daNpc_Zelda_c::getEyeballRMaterialNo ( )

◆ getHeadJointNo()

s32 daNpc_Zelda_c::getHeadJointNo ( )

◆ getNeckJointNo()

s32 daNpc_Zelda_c::getNeckJointNo ( )

◆ getType()

void daNpc_Zelda_c::getType ( )

◆ isDelete()

bool daNpc_Zelda_c::isDelete ( )

◆ reset()

void daNpc_Zelda_c::reset ( )

◆ selectAction()

void daNpc_Zelda_c::selectAction ( )

◆ setAction()

void daNpc_Zelda_c::setAction ( int(daNpc_Zelda_c::*)(void *)  param_0)

◆ setAfterTalkMotion()

void daNpc_Zelda_c::setAfterTalkMotion ( )

◆ setAttnPos()

void daNpc_Zelda_c::setAttnPos ( )

◆ setCollision()

void daNpc_Zelda_c::setCollision ( )

◆ setParam()

void daNpc_Zelda_c::setParam ( )

◆ srchActors()

void daNpc_Zelda_c::srchActors ( )

◆ talk()

void daNpc_Zelda_c::talk ( void param_0)

◆ wait()

void daNpc_Zelda_c::wait ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpc_Zelda_c::field_0x568[0xfa0 - 0x568]
private

◆ mCutList

SECTION_DATA u8 daNpc_Zelda_c::mCutList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ mCutNameList

SECTION_DATA void * daNpc_Zelda_c::mCutNameList = (void*)&d_a_npc_zelda__stringBase0
static

The documentation for this class was generated from the following files: