Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePad::C3ButtonReset Struct Reference

#include <JUTGamePad.h>

Public Member Functions

 C3ButtonReset ()
 

Public Attributes

bool mReset
 

Static Public Attributes

static u32 sResetPattern = 0x00001600
 
static u32 sResetMaskPattern = 0x0000FFFF
 
static callbackFn sCallback
 
static voidsCallbackArg
 
static OSTime sThreshold = (OSTime)((OS_BUS_CLOCK / 4) / 60) * 30
 
static s32 sResetOccurredPort
 
static bool sResetOccurred
 
static bool sResetSwitchPushing
 

Constructor & Destructor Documentation

◆ C3ButtonReset()

JUTGamePad::C3ButtonReset::C3ButtonReset ( )
inline

Member Data Documentation

◆ mReset

bool JUTGamePad::C3ButtonReset::mReset

◆ sCallback

callbackFn JUTGamePad::C3ButtonReset::sCallback
static

◆ sCallbackArg

void * JUTGamePad::C3ButtonReset::sCallbackArg
static

◆ sResetMaskPattern

SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF
static

◆ sResetOccurred

bool JUTGamePad::C3ButtonReset::sResetOccurred
static

◆ sResetOccurredPort

s32 JUTGamePad::C3ButtonReset::sResetOccurredPort
static

◆ sResetPattern

SECTION_SDATA u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600
static

◆ sResetSwitchPushing

bool JUTGamePad::C3ButtonReset::sResetSwitchPushing
static

◆ sThreshold

OSTime JUTGamePad::C3ButtonReset::sThreshold = (OSTime)((OS_BUS_CLOCK / 4) / 60) * 30
static

The documentation for this struct was generated from the following files: