#include <JUTGamePad.h>
◆ C3ButtonReset()
| JUTGamePad::C3ButtonReset::C3ButtonReset |
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◆ mReset
| bool JUTGamePad::C3ButtonReset::mReset |
◆ sCallback
◆ sCallbackArg
| void * JUTGamePad::C3ButtonReset::sCallbackArg |
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◆ sResetMaskPattern
| u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF |
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◆ sResetOccurred
| bool JUTGamePad::C3ButtonReset::sResetOccurred |
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◆ sResetOccurredPort
| s32 JUTGamePad::C3ButtonReset::sResetOccurredPort |
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◆ sResetPattern
| u32 JUTGamePad::C3ButtonReset::sResetPattern = PAD_BUTTON_START | PAD_BUTTON_X | PAD_BUTTON_B |
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◆ sResetSwitchPushing
| bool JUTGamePad::C3ButtonReset::sResetSwitchPushing |
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◆ sThreshold
| OSTime JUTGamePad::C3ButtonReset::sThreshold = (OSTime)(OS_TIMER_CLOCK / 60) * 30 |
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The documentation for this struct was generated from the following files: