#include <JUTGamePad.h>
◆ C3ButtonReset()
JUTGamePad::C3ButtonReset::C3ButtonReset |
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◆ mReset
bool JUTGamePad::C3ButtonReset::mReset |
◆ sCallback
◆ sCallbackArg
void * JUTGamePad::C3ButtonReset::sCallbackArg |
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◆ sResetMaskPattern
◆ sResetOccurred
bool JUTGamePad::C3ButtonReset::sResetOccurred |
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◆ sResetOccurredPort
s32 JUTGamePad::C3ButtonReset::sResetOccurredPort |
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◆ sResetPattern
◆ sResetSwitchPushing
bool JUTGamePad::C3ButtonReset::sResetSwitchPushing |
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◆ sThreshold
The documentation for this struct was generated from the following files: