Master Sword.
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#include <d_a_obj_master_sword.h>
◆ Mode_e
◆ ~daObjMasterSword_c()
daObjMasterSword_c::~daObjMasterSword_c |
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◆ attr()
f32 daObjMasterSword_c::attr |
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const |
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◆ callExecute()
void daObjMasterSword_c::callExecute |
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inline |
◆ callInit()
void daObjMasterSword_c::callInit |
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◆ create()
int daObjMasterSword_c::create |
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◆ create_init()
void daObjMasterSword_c::create_init |
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◆ CreateHeap()
int daObjMasterSword_c::CreateHeap |
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◆ createHeapCallBack()
int daObjMasterSword_c::createHeapCallBack |
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fopAc_ac_c * | i_this | ) |
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static |
◆ draw()
int daObjMasterSword_c::draw |
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◆ execute()
int daObjMasterSword_c::execute |
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inline |
◆ executeWait()
void daObjMasterSword_c::executeWait |
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◆ getEventID()
u8 daObjMasterSword_c::getEventID |
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inline |
◆ getFlagNo()
u16 daObjMasterSword_c::getFlagNo |
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◆ initBaseMtx()
void daObjMasterSword_c::initBaseMtx |
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inline |
◆ initCollision()
void daObjMasterSword_c::initCollision |
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inline |
◆ initWait()
void daObjMasterSword_c::initWait |
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◆ setAction()
◆ setCollision()
void daObjMasterSword_c::setCollision |
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inline |
◆ ActionTable
Initial value:= {
}
void initWait()
Definition d_a_obj_master_sword.cpp:29
void executeWait()
Definition d_a_obj_master_sword.cpp:38
◆ field_0x728
◆ field_0x738
f32 daObjMasterSword_c::field_0x738 |
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private |
◆ mActionFunc
◆ mAttr
◆ mBrk
◆ mBtk
◆ mCcStts
◆ mCyl
◆ mMode
Mode_e daObjMasterSword_c::mMode |
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private |
◆ mPhase
◆ mpModel
◆ mShadowKey
u32 daObjMasterSword_c::mShadowKey |
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private |
The documentation for this class was generated from the following files: