Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Master Sword. More...
#include <d_a_obj_master_sword.h>
Public Types | |
enum | Mode_e { MODE_0_e } |
Public Member Functions | |
void | initWait () |
void | executeWait () |
int | CreateHeap () |
int | create () |
void | create_init () |
~daObjMasterSword_c () | |
int | draw () |
void | initCollision () |
void | setCollision () |
void | initBaseMtx () |
void | setAction (Mode_e i_mode) |
void | callInit () |
void | callExecute () |
int | execute () |
f32 | attr () const |
u8 | getEventID () |
u16 | getFlagNo () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Member Functions | |
static int | createHeapCallBack (fopAc_ac_c *i_this) |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes | |
static f32 const | mAttr = 1.0f |
static u8 | ActionTable [24] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Additional Inherited Members | ||
Public Attributes inherited from fopAc_ac_c | ||
int | actor_type | |
create_tag_class | actor_tag | |
create_tag_class | draw_tag | |
profile_method_class * | sub_method | |
JKRSolidHeap * | heap | |
dEvt_info_c | eventInfo | |
dKy_tevstr_c | tevStr | |
u16 | setID | |
u8 | group | |
u8 | cullType | |
u8 | demoActorID | |
s8 | subtype | |
u8 | carryType | |
u32 | actor_status | |
u32 | actor_condition | |
fpc_ProcID | parentActorID | |
actor_place | home | |
actor_place | old | |
actor_place | current | |
csXyz | shape_angle | |
cXyz | scale | |
cXyz | speed | |
MtxP | cullMtx | |
union { | ||
cull_box box | ||
cull_sphere sphere | ||
} | cull | |
f32 | cullSizeFar | |
J3DModel * | model | |
dJntCol_c * | jntCol | |
f32 | speedF | |
f32 | gravity | |
f32 | maxFallSpeed | |
cXyz | eyePos | |
actor_attention_types | attention_info | |
s16 | field_0x560 | |
s16 | health | |
u8 | field_0x564 | |
u8 | field_0x565 | |
u8 | field_0x566 | |
s8 | field_0x567 | |
Public Attributes inherited from leafdraw_class | ||
base_process_class | mBase | |
leafdraw_method_class * | mpDrawMtd | |
s8 | mbUnk0 | |
u8 | mbUnk1 | |
draw_priority_class | mDwPi | |
Master Sword.
daObjMasterSword_c::~daObjMasterSword_c | ( | ) |
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int daObjMasterSword_c::create | ( | ) |
void daObjMasterSword_c::create_init | ( | ) |
int daObjMasterSword_c::CreateHeap | ( | ) |
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int daObjMasterSword_c::draw | ( | ) |
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void daObjMasterSword_c::executeWait | ( | ) |
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void daObjMasterSword_c::initWait | ( | ) |
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