Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Public Member Functions | |
MemoryChunk (MemoryChunk *nextChunk) | |
bool | checkArea (void *ptr) |
MemoryChunk * | getNextChunk () |
void * | alloc (u32 size) |
void | free () |
bool | isEmpty () |
void | setNextChunk (MemoryChunk *chunk) |
u32 | getFreeSize () |
void | revive () |
Public Attributes | |
MemoryChunk * | mNextChunk |
u32 | mUsedSize |
u32 | mChunks |
u8 | mBuffer [ChunkSize] |
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u8 JASMemChunkPool< ChunkSize, T >::MemoryChunk::mBuffer[ChunkSize] |
MemoryChunk* JASMemChunkPool< ChunkSize, T >::MemoryChunk::mNextChunk |