![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <Z2Param.h>
Static Public Attributes | |
| static f32 | DISTANCE_MAX = 2000.0f |
| static f32 | MAX_VOLUME_DISTANCE = 300.0f |
| static f32 | DOLBY_CENTER_VALUE = 0.3f |
| static f32 | DOLBY_FLONT_DISTANCE_MAX = -300.0f |
| static f32 | DOLBY_BEHIND_DISTANCE_MAX = 600.0f |
| static f32 | DISTANCE_FX_PARAM = 10.0f / 127.0f |
| static f32 | SONIC_SPEED = 360.0f |
| static f32 | VOL_BGM_DEFAULT = 1.0f |
| static f32 | VOL_SE_SYSTEM_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_SE_LINK_VOICE_DEFAULT = 1.0f |
| static f32 | VOL_SE_LINK_MOTION_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_SE_LINK_FOOTNOTE_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_SE_CHAR_VOICE_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_SE_CHAR_MOVE_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_SE_OBJECT_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_SE_ATMOSPHERE_DEFAULT = 120.0f / 127.0f |
| static f32 | VOL_BGM_TALKING = 0.5f |
| static f32 | VOL_SE_SYSTEM_TALKING = 112.0f / 127.0f |
| static f32 | VOL_SE_LINK_VOICE_TALKING = 104.0f / 127.0f |
| static f32 | VOL_SE_LINK_MOTION_TALKING = 96.0f / 127.0f |
| static f32 | VOL_SE_LINK_FOOTNOTE_TALKING = 96.0f / 127.0f |
| static f32 | VOL_SE_CHAR_VOICE_TALKING = 120.0f / 127.0f |
| static f32 | VOL_SE_CHAR_MOVE_TALKING = 119.0f / 127.0f |
| static f32 | VOL_SE_OBJECT_TALKING = 96.0f / 127.0f |
| static f32 | VOL_SE_ATMOSPHERE_TALKING = 96.0f / 127.0f |
| static f32 | VOL_BGM_PAUSING = 0.3f |
| static f32 | VOL_SE_SYSTEM_PAUSING = 112.0f / 127.0f |
| static f32 | VOL_SE_LINK_VOICE_PAUSING = 80.0f / 127.0f |
| static f32 | VOL_SE_LINK_MOTION_PAUSING = 72.0f / 127.0f |
| static f32 | VOL_SE_LINK_FOOTNOTE_PAUSING = 72.0f / 127.0f |
| static f32 | VOL_SE_CHAR_VOICE_PAUSING = 72.0f / 127.0f |
| static f32 | VOL_SE_CHAR_MOVE_PAUSING = 72.0f / 127.0f |
| static f32 | VOL_SE_OBJECT_PAUSING = 72.0f / 127.0f |
| static f32 | VOL_SE_ATMOSPHERE_PAUSING = 72.0f / 127.0f |
| static f32 | MIN_DISTANCE_VOLUME |
| static f32 | ENEMY_LASTHIT_MUTE_VOLUME |
| static u8 | SCENE_CHANGE_BGM_FADEOUT_TIME = 33 |
| static u8 | BGM_CROSS_FADEIN_TIME = 60 |
| static u8 | BGM_CROSS_FADEOUT_TIME = 60 |
| static u8 | BATTLE_BGM_WAIT_TIME = 30 |
| static f32 | ENEMY_NEARBY_DIST = 700.0f |
| static f32 | BATTLE_FADEIN_DIST = 1100.0f |
| static f32 | BATTLE_FADEOUT_DIST = 1500.0f |
| static u8 | FOUND_TRACK_FI_TIME = 20 |
| static u8 | FOUND_TRACK_FO_TIME = 30 |
| static u8 | CLOSE_BATTLE_TRACK_FI_TIME = 10 |
| static u8 | CLOSE_BATTLE_TRACK_FO_TIME = 30 |
| static u8 | ENDING_BLOW_VOL_DOWN_TIME = 1 |
| static u8 | ENDING_BLOW_VOL_LOWER_TIME = 10 |
| static u8 | ENDING_BLOW_VOL_LOWER_RECOVER_TIME = 30 |
| static u8 | ENDING_BLOW_MIN_FINISH_TIME = 20 |
| static u8 | DARK_SE_FILTER_ON |
| static u8 | DARK_SE_LOW_PASS_FILTER_SETTING |
| static u8 | SYSTEM_SE_USE_DARK_SE_SETTING |
| static f32 | AUDIBLE_DELTA_RANGE_VOLUME = 0.25f |
| static f32 | AUDIBLE_DELTA_RANGE_PAN = 0.15f |
| static f32 | AUDIBLE_DELTA_RANGE_DOLBY = 0.15f |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
Z2Param.cpp Z2AudioLib constants
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |