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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <syn.h>
Public Attributes | |
void * | next |
AXVPB * | axvpb |
SYNSYNTH * | synth |
u8 | midiChannel |
u8 | keyNum |
u8 | keyVel |
u8 | pan |
u8 | keyGroup |
WTREGION * | region |
WTART * | art |
WTSAMPLE * | sample |
WTADPCM * | adpcm |
u32 | hold |
u32 | type |
f32 | srcRatio |
s32 | cents |
s32 | attn |
s32 | lfoState |
s32 | lfoAttn |
s32 | lfoCents |
s32 | lfoFreq |
s32 | lfoDelay |
s32 | lfoAttn_ |
s32 | lfoCents_ |
s32 | lfoModAttn |
s32 | lfoModCents |
u32 | veState |
s32 | veAttn |
s32 | veAttack |
s32 | veAttackDelta |
s32 | veDecay |
s32 | veSustain |
s32 | veRelease |
u32 | peState |
s32 | peCents |
s32 | peAttack |
s32 | peDecay |
s32 | peSustain |
s32 | peRelease |
s32 | pePitch |
WTADPCM* SYNVOICE::adpcm |
WTART* SYNVOICE::art |
s32 SYNVOICE::attn |
AXVPB* SYNVOICE::axvpb |
s32 SYNVOICE::cents |
u32 SYNVOICE::hold |
u8 SYNVOICE::keyGroup |
u8 SYNVOICE::keyNum |
u8 SYNVOICE::keyVel |
s32 SYNVOICE::lfoAttn |
s32 SYNVOICE::lfoAttn_ |
s32 SYNVOICE::lfoCents |
s32 SYNVOICE::lfoCents_ |
s32 SYNVOICE::lfoDelay |
s32 SYNVOICE::lfoFreq |
s32 SYNVOICE::lfoModAttn |
s32 SYNVOICE::lfoModCents |
s32 SYNVOICE::lfoState |
u8 SYNVOICE::midiChannel |
void* SYNVOICE::next |
u8 SYNVOICE::pan |
s32 SYNVOICE::peAttack |
s32 SYNVOICE::peCents |
s32 SYNVOICE::peDecay |
s32 SYNVOICE::pePitch |
s32 SYNVOICE::peRelease |
u32 SYNVOICE::peState |
s32 SYNVOICE::peSustain |
WTREGION* SYNVOICE::region |
WTSAMPLE* SYNVOICE::sample |
f32 SYNVOICE::srcRatio |
SYNSYNTH* SYNVOICE::synth |
u32 SYNVOICE::type |
s32 SYNVOICE::veAttack |
s32 SYNVOICE::veAttackDelta |
s32 SYNVOICE::veAttn |
s32 SYNVOICE::veDecay |
s32 SYNVOICE::veRelease |
u32 SYNVOICE::veState |
s32 SYNVOICE::veSustain |